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General Tabletop Discussion
*Dungeons & Dragons
How do you define balance?
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<blockquote data-quote="Umbran" data-source="post: 8561192" data-attributes="member: 177"><p>Your misunderstanding of my point seems to be growing.</p><p></p><p>I am not interested in the dynamic where I say a thing, you make declarative statements about what I mean, and then I have to disabuse you of misconceptions, only to find you hanging on to those misconceptions even more tightly, making even stronger and more negative declarative statements. If you aren't going to let go of your prejudgements, or maybe even ask an honest question to be sure you understand, we can just stop.</p><p></p><p></p><p></p><p>So, any given group has finite time at the table. Spotlight moments, where a character does something dramatic, pivotal, or otherwise really cool, happen, and take up time. Ergo, there will be a finite number of spotlight moments in your game - they are a finite resource. Sorry, but that's just the nature of being finite beings living in linear time. </p><p></p><p>The entire point I started to make is that, in fact, players <em>shouldn't</em> have to fight over these moments - what I think of as a well-balanced system will tend to distribute them fairly evenly just as a result of engaging in play. No fighting required. No GM choosing where they go is necessary. They just happen, as a natural result of engaging with the game.</p><p></p><p>And yes, 4e was a pretty well balanced system. I didn't care all that much for the details, but I accept its balanced nature.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8561192, member: 177"] Your misunderstanding of my point seems to be growing. I am not interested in the dynamic where I say a thing, you make declarative statements about what I mean, and then I have to disabuse you of misconceptions, only to find you hanging on to those misconceptions even more tightly, making even stronger and more negative declarative statements. If you aren't going to let go of your prejudgements, or maybe even ask an honest question to be sure you understand, we can just stop. So, any given group has finite time at the table. Spotlight moments, where a character does something dramatic, pivotal, or otherwise really cool, happen, and take up time. Ergo, there will be a finite number of spotlight moments in your game - they are a finite resource. Sorry, but that's just the nature of being finite beings living in linear time. The entire point I started to make is that, in fact, players [I]shouldn't[/I] have to fight over these moments - what I think of as a well-balanced system will tend to distribute them fairly evenly just as a result of engaging in play. No fighting required. No GM choosing where they go is necessary. They just happen, as a natural result of engaging with the game. And yes, 4e was a pretty well balanced system. I didn't care all that much for the details, but I accept its balanced nature. [/QUOTE]
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How do you define balance?
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