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General Tabletop Discussion
*Dungeons & Dragons
How do you define balance?
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<blockquote data-quote="HammerMan" data-source="post: 8561209" data-attributes="member: 84112"><p>now this is an interesting thought experiment:</p><p></p><p>lets say that we game 12 hours a month (weather that be 3 hours weekly 6 hours twice a month or one long hole day of gaming) and we assume that some portion of this time is spent joking, being out of character, or catching up (if I am being honest I want to call that 9 out of 12 hours) I will say that is 2 hours bringing us to 10 hours of real in game time... we play for a year and that is 120 hours. (a little over 7,000 minutes) what % of that time should each player get the spot light?</p><p></p><p>Assuming a DM+4 players I would think perfectly balanced would be 1,440 minutes each... that is direct 1/5th. however I doubt anyone would claim to have such a perfectly balanced anything, also sometime will be 'group' time, and the DM most likely doesn't need a full share (after all they are in the spotlight when others are).</p><p></p><p>720 is (about) half that... if over the course of the year you could (no I don't know how you would keep track) log 700-800 minutes of positive spotlight time per player is that good? </p><p></p><p>IF the fighter finds that he is a 'spot light' character for 250 minutes (mostly combat, and even then only when the casters are low on resources or they get lucky crits) but the cleric and warlock both have closer to 1,800 minutes each is that balanced? I mean especially if when you look back all 250 minutes of the fighter spot light is life or death climatic ones... but more then 3/4 of the warlock's ones are more hum drum moments and mostly out of combat or early vs mook combat how does this math work out?</p><p></p><p>If the rogue disarms a dozen traps (about 1 per month) and gets some cool rp moment with the rogues guild twice... then fades into the background as an 'okay' combat character but never gets a break out moment... are those dozen traps really important enough to be spot light? </p><p></p><p>If at the last moment during the lich's final speech the rogue player remembers something from game 3, and pulls out an auto win scroll that everyone including the DM forgot he had... and gets the single most dramatic and triumph moment, does that (witch will be remembered most likely more then any other moment) make up for the rest of the time?</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8561209, member: 84112"] now this is an interesting thought experiment: lets say that we game 12 hours a month (weather that be 3 hours weekly 6 hours twice a month or one long hole day of gaming) and we assume that some portion of this time is spent joking, being out of character, or catching up (if I am being honest I want to call that 9 out of 12 hours) I will say that is 2 hours bringing us to 10 hours of real in game time... we play for a year and that is 120 hours. (a little over 7,000 minutes) what % of that time should each player get the spot light? Assuming a DM+4 players I would think perfectly balanced would be 1,440 minutes each... that is direct 1/5th. however I doubt anyone would claim to have such a perfectly balanced anything, also sometime will be 'group' time, and the DM most likely doesn't need a full share (after all they are in the spotlight when others are). 720 is (about) half that... if over the course of the year you could (no I don't know how you would keep track) log 700-800 minutes of positive spotlight time per player is that good? IF the fighter finds that he is a 'spot light' character for 250 minutes (mostly combat, and even then only when the casters are low on resources or they get lucky crits) but the cleric and warlock both have closer to 1,800 minutes each is that balanced? I mean especially if when you look back all 250 minutes of the fighter spot light is life or death climatic ones... but more then 3/4 of the warlock's ones are more hum drum moments and mostly out of combat or early vs mook combat how does this math work out? If the rogue disarms a dozen traps (about 1 per month) and gets some cool rp moment with the rogues guild twice... then fades into the background as an 'okay' combat character but never gets a break out moment... are those dozen traps really important enough to be spot light? If at the last moment during the lich's final speech the rogue player remembers something from game 3, and pulls out an auto win scroll that everyone including the DM forgot he had... and gets the single most dramatic and triumph moment, does that (witch will be remembered most likely more then any other moment) make up for the rest of the time? [/QUOTE]
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How do you define balance?
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