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How do you define character "weakness?"
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<blockquote data-quote="RenleyRenfield" data-source="post: 9569653" data-attributes="member: 7044197"><p>oohhhh... <strong>I want to see a thread on this one! </strong> = "<em>Smart planning doesn't reward any bonuses or advantage</em>"</p><p></p><p></p><p>So... I am old fart and have been playing games for 30+ years. And one of the biggest complaints, across soooo many peoples = <em>"I hate the tactical planning part of a game"</em>. </p><p></p><p>And I mean they hate this by a BIG amount. </p><p></p><p>Players complained 100% of the time that <em>"before we go into the orc camp, we debate for hours on how we could do this, and what each character should do, and all the possible side cases."</em> and it got worse for big dungeons, and big campaign areas. </p><p></p><p>When we switched to the Blades in the Dark model of <em>"jump right into the first challenge, and flash back to any preparations the characters may have done when they encounter a block"</em> = we thought angels had come down from on high and gifted us with super powers of gaming! </p><p></p><p>Never, not even once, was any dungeon crawl, orc camp, castle raid, dinner soiree, king's ransom deal, etc etc = anywhere near as fun as it is now that we do this. </p><p></p><p>I can't imagine the pain and misery of going back to "let's argue for 2 hours , then the GM just sidelines our ideas with their own clever points" junk.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>....</p><p></p><p>Now some may say <em>"Well, what about being clever in the moment?"</em>. <em>"I see a problem and I attempt to overcome it in clever way, give me +1!"</em> = why don't some systems do this? </p><p></p><p>Good question! </p><p></p><p>I dunno the answer. </p><p></p><p>My initial gut reaction is = <em>"because most of the time its a player trying to be a rule/bonus weasel and not really embracing the roleplay."</em> but , then again, maybe not. maybe the player is just being clever. But in that case I still say, <em>"ok, but the rules assume that is always the case, thats why you get to roll at all. You are just being extra in your description of your action. No bonus deserved."</em> again, dunno... not sure on that either..</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9569653, member: 7044197"] oohhhh... [B]I want to see a thread on this one! [/B] = "[I]Smart planning doesn't reward any bonuses or advantage[/I]" So... I am old fart and have been playing games for 30+ years. And one of the biggest complaints, across soooo many peoples = [I]"I hate the tactical planning part of a game"[/I]. And I mean they hate this by a BIG amount. Players complained 100% of the time that [I]"before we go into the orc camp, we debate for hours on how we could do this, and what each character should do, and all the possible side cases."[/I] and it got worse for big dungeons, and big campaign areas. When we switched to the Blades in the Dark model of [I]"jump right into the first challenge, and flash back to any preparations the characters may have done when they encounter a block"[/I] = we thought angels had come down from on high and gifted us with super powers of gaming! Never, not even once, was any dungeon crawl, orc camp, castle raid, dinner soiree, king's ransom deal, etc etc = anywhere near as fun as it is now that we do this. I can't imagine the pain and misery of going back to "let's argue for 2 hours , then the GM just sidelines our ideas with their own clever points" junk.. :P .... Now some may say [I]"Well, what about being clever in the moment?"[/I]. [I]"I see a problem and I attempt to overcome it in clever way, give me +1!"[/I] = why don't some systems do this? Good question! I dunno the answer. My initial gut reaction is = [I]"because most of the time its a player trying to be a rule/bonus weasel and not really embracing the roleplay."[/I] but , then again, maybe not. maybe the player is just being clever. But in that case I still say, [I]"ok, but the rules assume that is always the case, thats why you get to roll at all. You are just being extra in your description of your action. No bonus deserved."[/I] again, dunno... not sure on that either.. [/QUOTE]
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