Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you define character "weakness?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9570142" data-attributes="member: 7044197"><p>I'll be honest, I have no idea what you are driving at here with all that. But it sounds neat so... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a guess.... it sounds like there is a typical wargame problem here, not a roleplaying game issue. D&D and Pathfinder tend to create these problems that are not real problems. </p><p></p><p>For example, in D&D, the situation of troops and casualties you mention = is a problem. Because D&D is a nonsense combat game where full death/ <em>murder is required due to 1 hp and 1000 hp being the same level of functionality</em>. </p><p></p><p>Where as in a roleplaying game, like say, PBTA, actors in a fight Suffer Harm/complications, which can take them out of the fight without full death, or simply reduce their effectiveness = which is 100% what real-world war/battle/skirmish is about and does. You don't need to utterly murder or kill the enemy, you just need to remove their effectiveness or fight capacity such that they fall back. = that kind of battle can't be done in D&D or Pathfinder or most other wargame rpgs. </p><p></p><p>...</p><p></p><p>So with that said, even still, a better system can make a "Soldier character" feel competent without "1 shot 1 full murder kill" nonsense - if they are able to do various soldier stuff well (endure fatigue, take out enemy strong points, neutralize targets, wound or route enemies, reduce enemy target fighting force numbers through wound/scatter/smoke/psywar/etc) </p><p></p><p>TL/DR</p><p>Being competent does not mean wiping the board or fully flawless victories.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9570142, member: 7044197"] I'll be honest, I have no idea what you are driving at here with all that. But it sounds neat so... :) As a guess.... it sounds like there is a typical wargame problem here, not a roleplaying game issue. D&D and Pathfinder tend to create these problems that are not real problems. For example, in D&D, the situation of troops and casualties you mention = is a problem. Because D&D is a nonsense combat game where full death/ [I]murder is required due to 1 hp and 1000 hp being the same level of functionality[/I]. Where as in a roleplaying game, like say, PBTA, actors in a fight Suffer Harm/complications, which can take them out of the fight without full death, or simply reduce their effectiveness = which is 100% what real-world war/battle/skirmish is about and does. You don't need to utterly murder or kill the enemy, you just need to remove their effectiveness or fight capacity such that they fall back. = that kind of battle can't be done in D&D or Pathfinder or most other wargame rpgs. ... So with that said, even still, a better system can make a "Soldier character" feel competent without "1 shot 1 full murder kill" nonsense - if they are able to do various soldier stuff well (endure fatigue, take out enemy strong points, neutralize targets, wound or route enemies, reduce enemy target fighting force numbers through wound/scatter/smoke/psywar/etc) TL/DR Being competent does not mean wiping the board or fully flawless victories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you define character "weakness?"
Top