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How Do You Define "Game Complexity"?
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<blockquote data-quote="Deset Gled" data-source="post: 5247814" data-attributes="member: 7808"><p>This is all rather abstract, but I believe that "games as stories" (like your Round Robin example) have the potential to become more complex at a much faster rate. The number of dimensions (e.g. side characters, locations, background, etc) can accumulate with amazing speed without the players (storytellers) realizing it. Did your character just go get a meal at a restaurant? You've just introduced a waiter, a public location, an industry, and a form of currency into your game without even thinking about it. And each of these dimensions of complexity only opens things up further.</p><p></p><p>The flip side is that most of these dimensions of complexity are never realized. No one really cares about what color socks the waiter was wearing, or how much the character decided to tip. A vast majority of the details are forgotten as soon as their introduced. In a mathematical game, however, it is generally much harder to let the extra dimensions drop away. You can't just forget about that one game piece you left back at the beginning, because it's still there on the board. Because of the required attention to details, a mathematical game will appear more complex to the player.</p><p></p><p>Also, for the record, just because a game is based on a mathematical construction does not mean it has a finite number of possibilities.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5247814, member: 7808"] This is all rather abstract, but I believe that "games as stories" (like your Round Robin example) have the potential to become more complex at a much faster rate. The number of dimensions (e.g. side characters, locations, background, etc) can accumulate with amazing speed without the players (storytellers) realizing it. Did your character just go get a meal at a restaurant? You've just introduced a waiter, a public location, an industry, and a form of currency into your game without even thinking about it. And each of these dimensions of complexity only opens things up further. The flip side is that most of these dimensions of complexity are never realized. No one really cares about what color socks the waiter was wearing, or how much the character decided to tip. A vast majority of the details are forgotten as soon as their introduced. In a mathematical game, however, it is generally much harder to let the extra dimensions drop away. You can't just forget about that one game piece you left back at the beginning, because it's still there on the board. Because of the required attention to details, a mathematical game will appear more complex to the player. Also, for the record, just because a game is based on a mathematical construction does not mean it has a finite number of possibilities. [/QUOTE]
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