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How do YOU define magic in your campaign?
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<blockquote data-quote="an_idol_mind" data-source="post: 3152066" data-attributes="member: 43749"><p>My setting's magic is broken into three distinctions: faith, innate, and spoken. Faith magic is granted to clerics, druids, and the like, and is unknown in origin. Most people assume it is granted by a higher power, but those worshipping dead gods or even no gods at all can also use faith spells. Innate magic is used by the sorcerer class, and is powered by the divine light that some humans and all elves have inside them. Spoken magic is any other sort of arcane magic, including bard magic, and involves having to learn the true name of an object (such as fire or stone). Once that name is known, a trained magic-user can manipulate the object in any way he can imagine, as long as he has the inner strength to manage it.</p><p></p><p>Unfortunately, the D&D magic system is woefully inadequate for emphasizing this flavor. However, I have yet to come up with another system that can work simply while providing a wider range of possibilities for spellcasters.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3152066, member: 43749"] My setting's magic is broken into three distinctions: faith, innate, and spoken. Faith magic is granted to clerics, druids, and the like, and is unknown in origin. Most people assume it is granted by a higher power, but those worshipping dead gods or even no gods at all can also use faith spells. Innate magic is used by the sorcerer class, and is powered by the divine light that some humans and all elves have inside them. Spoken magic is any other sort of arcane magic, including bard magic, and involves having to learn the true name of an object (such as fire or stone). Once that name is known, a trained magic-user can manipulate the object in any way he can imagine, as long as he has the inner strength to manage it. Unfortunately, the D&D magic system is woefully inadequate for emphasizing this flavor. However, I have yet to come up with another system that can work simply while providing a wider range of possibilities for spellcasters. [/QUOTE]
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How do YOU define magic in your campaign?
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