Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do YOU define magic in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 3152233" data-attributes="member: 41187"><p>Depends upon your interpretation of what magic really is. For some people it's fluff, a way of explaining the unexplainable. For others it is crunch, with rules as complex and absolute as the hardest of physical sciences.</p><p></p><p>In all of my games: </p><p>Magic is the ability to make the universe cry "uncle" and do things it doesn't want to do.</p><p></p><p>Sometimes this ability comes from gods (mortals just convince them that it's worthwhile); other times this ability comes directly from a person's faith, force of will, or understanding of where the cracks in reality are and how to tweak them. I've even got a world where it's the manipulation of the energies of life to trick the universe into doing things the way the mage wants. </p><p>I've got a couple of games where no one can make the universe cry 'uncle' and others where it's fairly common.</p><p></p><p>For my games, magic is not technology, it is not a hard science with predictable rules. It may have certain predictable trends but it is by definition the violation of natural order, thus it is never fully comprehensible or predictable.</p><p></p><p>I'm quite happy with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3152233, member: 41187"] Depends upon your interpretation of what magic really is. For some people it's fluff, a way of explaining the unexplainable. For others it is crunch, with rules as complex and absolute as the hardest of physical sciences. In all of my games: Magic is the ability to make the universe cry "uncle" and do things it doesn't want to do. Sometimes this ability comes from gods (mortals just convince them that it's worthwhile); other times this ability comes directly from a person's faith, force of will, or understanding of where the cracks in reality are and how to tweak them. I've even got a world where it's the manipulation of the energies of life to trick the universe into doing things the way the mage wants. I've got a couple of games where no one can make the universe cry 'uncle' and others where it's fairly common. For my games, magic is not technology, it is not a hard science with predictable rules. It may have certain predictable trends but it is by definition the violation of natural order, thus it is never fully comprehensible or predictable. I'm quite happy with it. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do YOU define magic in your campaign?
Top