Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do YOU define magic in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowsmith" data-source="post: 3153025" data-attributes="member: 526"><p>Worked stone is fine as long as it hasn't been desecrated and the stone is larger than the druid. Really it isn't much of a restriction. A druid on a ship might have a problem unless he brings with several potted plants that he can tend. Plant life - grass, trees, and the like - has the closest tie to Brother.</p><p></p><p>Druids in Lyrian draw their power from the body of Brother. While water is natural, it puts distance between the druid and Brother. There are a few clerics dedicated to Darkness, they are able to desecrate an area cutting it off from Brother.</p><p></p><p>Dragons are also closely tied to the creation of the world and magic, but I doubt anyone is interested in hearing about it. Just like I doubt anyone wants to see what I did to sorcerers for this campaign.</p><p></p><p>I just realised that I should add something. The actions of the intelligent races are considered to be natural. Cities and buildings are natural. Magic is natural. A sword formed from steel is natural. Druids don't suffer the normal armor restrictions - however, metal armor cannot be worn when shapeshifting as it cannot meld with the body.</p><p></p><p>The only thing in Lyrian that is considered unnatural is the touch of Darkness. Well, there is more but the PCs haven't discovered that yet and some of my players do read these boards.</p></blockquote><p></p>
[QUOTE="Shadowsmith, post: 3153025, member: 526"] Worked stone is fine as long as it hasn't been desecrated and the stone is larger than the druid. Really it isn't much of a restriction. A druid on a ship might have a problem unless he brings with several potted plants that he can tend. Plant life - grass, trees, and the like - has the closest tie to Brother. Druids in Lyrian draw their power from the body of Brother. While water is natural, it puts distance between the druid and Brother. There are a few clerics dedicated to Darkness, they are able to desecrate an area cutting it off from Brother. Dragons are also closely tied to the creation of the world and magic, but I doubt anyone is interested in hearing about it. Just like I doubt anyone wants to see what I did to sorcerers for this campaign. I just realised that I should add something. The actions of the intelligent races are considered to be natural. Cities and buildings are natural. Magic is natural. A sword formed from steel is natural. Druids don't suffer the normal armor restrictions - however, metal armor cannot be worn when shapeshifting as it cannot meld with the body. The only thing in Lyrian that is considered unnatural is the touch of Darkness. Well, there is more but the PCs haven't discovered that yet and some of my players do read these boards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do YOU define magic in your campaign?
Top