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How do you define "power creep", and why do you think it's bad?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 3293631" data-attributes="member: 2810"><p>1. No. Power-creep in the common vernacular refers to a gradual *system wide* increase in power. Anything within a campaign, especially at the DM's instigation, doesn't really apply.</p><p></p><p>2. Maybe -- it only really applies to that campaign setting. However, it can be perceived as such if the setting is so widespread, or use of its supplements so common, that people fail to differentiate between the system and the setting. Also, if the campaign setting ends up being the new 'floor' and subsequent settings raise the bar again, then it is.</p><p></p><p>3. No, because its at the DM's initiative, and intended to correct a perceived problem *for him*. OTOH, if the publisher released an errata that said that sorcerors should get a bunch of bonus feats, that would be considered power creep.</p><p></p><p>4. Yes. Persumably its not tied to a campaign setting or other nominally restricted subset of the entire game. Fighters are core and near-universal; such feats would up the power curve and effectively obsolete large chunks of pre-existing content.</p><p></p><p>I think the litmus test for power-creep is when you find whole swaths of older content being relegated to the dustbin in favor of the new 133t stuff. It can be kinda hard to tell, sometimes, especially for experienced players, as it may be more the 'ooh, shiny!' effect on jaded players more than a mechanical bias in favor of the new stuff.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 3293631, member: 2810"] 1. No. Power-creep in the common vernacular refers to a gradual *system wide* increase in power. Anything within a campaign, especially at the DM's instigation, doesn't really apply. 2. Maybe -- it only really applies to that campaign setting. However, it can be perceived as such if the setting is so widespread, or use of its supplements so common, that people fail to differentiate between the system and the setting. Also, if the campaign setting ends up being the new 'floor' and subsequent settings raise the bar again, then it is. 3. No, because its at the DM's initiative, and intended to correct a perceived problem *for him*. OTOH, if the publisher released an errata that said that sorcerors should get a bunch of bonus feats, that would be considered power creep. 4. Yes. Persumably its not tied to a campaign setting or other nominally restricted subset of the entire game. Fighters are core and near-universal; such feats would up the power curve and effectively obsolete large chunks of pre-existing content. I think the litmus test for power-creep is when you find whole swaths of older content being relegated to the dustbin in favor of the new 133t stuff. It can be kinda hard to tell, sometimes, especially for experienced players, as it may be more the 'ooh, shiny!' effect on jaded players more than a mechanical bias in favor of the new stuff. [/QUOTE]
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How do you define "power creep", and why do you think it's bad?
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