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General Tabletop Discussion
*TTRPGs General
How do you define "power creep", and why do you think it's bad?
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<blockquote data-quote="WayneLigon" data-source="post: 3293766" data-attributes="member: 3649"><p>Option 4 would be the only thing I might consider 'power creep'. </p><p></p><p>Option 1: It's my campaign and I might have a very good reason for doing it. In fact in my current campaign they get a 36 point build.</p><p></p><p>Option 2: It's an optional setting and doesn't have to be used.</p><p></p><p>Option 3: Comes close, but I'd assume that it was a legit re-adjustment to a class perceived as underpowered. </p><p></p><p>Option 4 offers a much more general set of abilities not tied to a setting or simulating a genre; they have no other stated reason for existing than to up the power level. They are still optional of course but the general perception would be that they are 'less optional' than other things.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3293766, member: 3649"] Option 4 would be the only thing I might consider 'power creep'. Option 1: It's my campaign and I might have a very good reason for doing it. In fact in my current campaign they get a 36 point build. Option 2: It's an optional setting and doesn't have to be used. Option 3: Comes close, but I'd assume that it was a legit re-adjustment to a class perceived as underpowered. Option 4 offers a much more general set of abilities not tied to a setting or simulating a genre; they have no other stated reason for existing than to up the power level. They are still optional of course but the general perception would be that they are 'less optional' than other things. [/QUOTE]
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How do you define "power creep", and why do you think it's bad?
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