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How do you define "power creep", and why do you think it's bad?
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<blockquote data-quote="JVisgaitis" data-source="post: 3293839" data-attributes="member: 4177"><p>Power creep is when designers release new rules for a system and make them better then the last set of rules. You get this a lot in Warhammer. The later armies were much more powerful and had a lot more going for them then the ones that were released first.</p><p></p><p>This isn't as apparent in D&D as you have a core set of rules already in place and there isn't adding of huge chunks of rules in later on down the road. New PrC's, Feats, and Base Classes that are more powerful then core material are examples of power creep.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3293839, member: 4177"] Power creep is when designers release new rules for a system and make them better then the last set of rules. You get this a lot in Warhammer. The later armies were much more powerful and had a lot more going for them then the ones that were released first. This isn't as apparent in D&D as you have a core set of rules already in place and there isn't adding of huge chunks of rules in later on down the road. New PrC's, Feats, and Base Classes that are more powerful then core material are examples of power creep. [/QUOTE]
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How do you define "power creep", and why do you think it's bad?
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