How do you define the quality of your campaign?

Decamber

Explorer
Hiya all!

I just got to think of, that whenever I'm creating a new character, it turns out quite lunatic. I can never play a good ol' Uncle Steve - they have to have some loony-ish features. This applies to the character documents in particular. There's were the sickness plays in...

Well, that's not why I'm here. I have a question for everyone, concerning the quality of the campaigns. How is it? Do you feel you're playing in a very loony campaign? Or the Uncle Steve/Gandalf campaign? Elaborate, please!

END COMMUNICATION

(Sorry, I've just always wanted to do so... :( )
 

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Ours isn't looney, it's more Gandalf type except for the other side. WE're evil. We work for a Evil Outsider named Acuma who was banished from Greyhawk many melenia ago. The time is just a year after the Greyhawks wars. Our job is to make sure the wars start back up again so in the chaos Acuma can come back and rule the world. We are opposed by a good outsider who we don't know, but I think her and Acuma are brother Sister. She sends paladins after us who up till two weeks ago would kick our butts and we'd have to run from the encounter. Two weeks ago we had befriended a bunch of trolls when the Paladins charged us on their horses. As the Bard I inspired our Troll friends and the Paladins didn't stand a chance. But enough about my gaming stories.

What do you consider a looney campaign?
 

I'm rather curious what an Uncle Steve game is.

I have a very low tolerance for looniness in the game. We have fun with the games and joke around but the game is serious with light moments.
 

A combination. I like to put a few wacky tid bits in , but overall a serious mood is established. The group I play with tend to keep several running jokes that do help develope character and mood. Sometimes the best ROLE playing comes out of silliness.
 

I think every campaign needs a certain degree of "loony-ness" but beyond a certain point the campaign can devolve into characters who are nothing more than their flavor of insanity. It's just like low-quality movies where every character has their thing (Ohh he can't stand coffee) and then that character is reduced to a humorous tick, with nothing beneath it. My campaign certainly has it's light-hearted moments, but in the end I think everyone takes it pretty seriously which makes it ultimately more enjoyable.
 

campaign quality...

Campaigns are like dramas. All the seriousness gets boring without a dose of humor. Now, thankfully, with my make up of players, good humor is never in short supply. So I spend most of my time focusing on the drama.

Since 7th Sea is meant to be a more cinematic game based on swashbuckling pulp serials, there's plenty of room for intense drama and looney humor. So far, its the first campaign I've run where my health was threatened if I were to suddenly end it, so I'll take that as a badge of quality from my players. Personally, I wish I had more time and energy to devote to building the campaign setting. I suppose its possible I set higher standards for myself than my players do for me. Oh well. As long as everyone has fun. :)

Tom
 

My face-to-face campaign is only going on a month as of yet, so I don't know if I can speak for the quality of it, but I'm trying to avoid too much silliness (although I do enjoy using humor now and then).

I'd like to think my PbeM campaign is of good quality - the players seem to enjoy it. Again, there's humor, but I often just use it to offset really serious moments (they often seem worse or more important if preceeded by lightheartedness.
 

I have a fairly low tollerance for the loony.

Mind you, at least to me, loony and strange are two different things. I'm a huge fan of the strange, not of the loony.

Strange: Unusual but interesting backstories, tons of plot twists, etc.

Loony: Having strange quirks in a character for no other reason than to be strange, things that go against the overall "mood" of the campagin, plots that make no sense whatsoever no matter how you twist them.
 

Well, I quite like a serious campaign, but with the occasional dose of light-heartedness. For my current campaign at least (link in sig to story hour) the players all *expect* it to be a fairly serious game, that's why they applied for it in the first place...
 

One campaign we play in is pretty looney. We are part of a order called Wizard Squad, usually cleaing-up for the incompotent Paladin Squad.

Picture the Ginu Force from dragon ball z. We each have our own little dance or saying that we act out before we meet the badguys. The campaign is a mix of scooby-doo and tri-gun. The villians always have some evil scheme going on and we go to stop them. After our mission orders we go to the DMV(department of magical vehicles). Everything is set up to be funny, our last adventure "The Case of the Troll Split-o-Matron."

I give our DM two thumbs up!
 

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