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How do you define the quality of your campaign?
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<blockquote data-quote="BluSponge" data-source="post: 30683" data-attributes="member: 916"><p><strong>campaign quality...</strong></p><p></p><p>Campaigns are like dramas. All the seriousness gets boring without a dose of humor. Now, thankfully, with my make up of players, good humor is never in short supply. So I spend most of my time focusing on the drama. </p><p></p><p>Since 7th Sea is meant to be a more cinematic game based on swashbuckling pulp serials, there's plenty of room for intense drama and looney humor. So far, its the first campaign I've run where my health was threatened if I were to suddenly end it, so I'll take that as a badge of quality from my players. Personally, I wish I had more time and energy to devote to building the campaign setting. I suppose its possible I set higher standards for myself than my players do for me. Oh well. As long as everyone has fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 30683, member: 916"] [b]campaign quality...[/b] Campaigns are like dramas. All the seriousness gets boring without a dose of humor. Now, thankfully, with my make up of players, good humor is never in short supply. So I spend most of my time focusing on the drama. Since 7th Sea is meant to be a more cinematic game based on swashbuckling pulp serials, there's plenty of room for intense drama and looney humor. So far, its the first campaign I've run where my health was threatened if I were to suddenly end it, so I'll take that as a badge of quality from my players. Personally, I wish I had more time and energy to devote to building the campaign setting. I suppose its possible I set higher standards for myself than my players do for me. Oh well. As long as everyone has fun. :) Tom [/QUOTE]
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