Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you describe a new encounter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 2064250" data-attributes="member: 707"><p>Most of the encounters my PCs come into contact with are defeatable. Sometimes they're easier than they'd appear, sometimes they're more difficult. But within the realm of possibility.</p><p></p><p>I do use "set-piece" encounters with higher-level creatures/powers when the action calls for it, but I don't try to mince words in such situations. These kinds of encounters are meant to foreshadow future threats, illustrate related plot points, or in some other way enhance the story without simply killing the party. I don't mind being particularly blunt so that the players get the idea.</p><p></p><p>"Down in the crater below you can see the immense bulk of a massive dragon. The creature seems silver at first, but as you study it you can see waves of irridescent light washing over its mirror-like hide. The magnitude of its power radiates up through the air, and you realize suddenly and unmistakably that you are looking down upon a creature that, were it awake, <strong>could destroy you with little more than a thought.</strong>"</p><p></p><p>Or for something more mundane:</p><p></p><p>"You stare at the fighter in front of you. He holds his weapon casually, like a part of his arm. As you approach he makes a lazy pass with his blade. The manuever is quick, nonchallant, but you're skilled enough to recognize what you've seen. Here is a man that is well out of your class. <strong>A true battle with him would certainly mean your death.</strong>"</p><p></p><p>No ifs, ands, or buts. If I put an Uber-creature into the game, I want my players to know and understand that. Otherwise, it's fair game.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2064250, member: 707"] Most of the encounters my PCs come into contact with are defeatable. Sometimes they're easier than they'd appear, sometimes they're more difficult. But within the realm of possibility. I do use "set-piece" encounters with higher-level creatures/powers when the action calls for it, but I don't try to mince words in such situations. These kinds of encounters are meant to foreshadow future threats, illustrate related plot points, or in some other way enhance the story without simply killing the party. I don't mind being particularly blunt so that the players get the idea. "Down in the crater below you can see the immense bulk of a massive dragon. The creature seems silver at first, but as you study it you can see waves of irridescent light washing over its mirror-like hide. The magnitude of its power radiates up through the air, and you realize suddenly and unmistakably that you are looking down upon a creature that, were it awake, [b]could destroy you with little more than a thought.[/b]" Or for something more mundane: "You stare at the fighter in front of you. He holds his weapon casually, like a part of his arm. As you approach he makes a lazy pass with his blade. The manuever is quick, nonchallant, but you're skilled enough to recognize what you've seen. Here is a man that is well out of your class. [b]A true battle with him would certainly mean your death.[/b]" No ifs, ands, or buts. If I put an Uber-creature into the game, I want my players to know and understand that. Otherwise, it's fair game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you describe a new encounter?
Top