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How do you describe your cities or towns?
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<blockquote data-quote="Maldin" data-source="post: 2906502" data-attributes="member: 27170"><p>I hand them a pretty good map, and if its a new city, they have to ask around to find out where places are, or walk past the building. I'll describe the general feel of the city, what the major economy is, major temples, etc. If its an important city to my campaign that is visited often and by many PC groups (such as Melkot or Greyhawk), I have sheets that I hand out that describe all this as text as well, along with info about guilds, laws (e.g. you need a license to carry a sword in Greyhawk, and certain weapons are banned completely).</p><p></p><p>All in all, my important cities are generally very well mapped AND described. One-shot visits, and less important towns may not have a map, and I tend to wing alot of it.</p><p></p><p>Denis, aka "Maldin"</p><p>=============================</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more!</p></blockquote><p></p>
[QUOTE="Maldin, post: 2906502, member: 27170"] I hand them a pretty good map, and if its a new city, they have to ask around to find out where places are, or walk past the building. I'll describe the general feel of the city, what the major economy is, major temples, etc. If its an important city to my campaign that is visited often and by many PC groups (such as Melkot or Greyhawk), I have sheets that I hand out that describe all this as text as well, along with info about guilds, laws (e.g. you need a license to carry a sword in Greyhawk, and certain weapons are banned completely). All in all, my important cities are generally very well mapped AND described. One-shot visits, and less important towns may not have a map, and I tend to wing alot of it. Denis, aka "Maldin" ============================= Maldin's Greyhawk [url]http://melkot.com[/url] Loads of edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more! [/QUOTE]
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