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How do you describe your combat?
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<blockquote data-quote="azmodean" data-source="post: 2112443" data-attributes="member: 26590"><p>I find my discriptions hampererd by the nature of DnD HPs. That's part of the reason I'm trying to shift my group to a wound-based system (make a saving throw each time you take damage, on a failed save you take a wound, the severity of which depends on the amount by which you missed the save. If you fail the save by a LOT you drop. Wounds impose penalties to subsequent saves, and to other things if I can talk the group into it. Unfortunately the system in UA is just too streamlined, for instance you are disabled 1 out of every 20 times you take damage, no matter how tough you are.)</p><p></p><p>*AHEM* sorry.</p><p></p><p>Anyway, I save the descriptiveness for crits, particularly effective attacks, or killing blows, while I try my utmost to drop a little flavor text on misses so that they know how much it missed by. (if the attack didn't hit the target's touch AC: "your opponent deftly evades your strike", then touch + shield, then touch +shield + armor, and finally touch + shield+ armor + natural armor: "the blow was solid, but it was unable to penetrate his scales/feathers/hide/etc") Also I try to do the same at least the first few times DR kicks in for a particular opponent.</p><p></p><p>"does UNSPEAKABLE THINGS to" That cracks me up every time I see it.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2112443, member: 26590"] I find my discriptions hampererd by the nature of DnD HPs. That's part of the reason I'm trying to shift my group to a wound-based system (make a saving throw each time you take damage, on a failed save you take a wound, the severity of which depends on the amount by which you missed the save. If you fail the save by a LOT you drop. Wounds impose penalties to subsequent saves, and to other things if I can talk the group into it. Unfortunately the system in UA is just too streamlined, for instance you are disabled 1 out of every 20 times you take damage, no matter how tough you are.) *AHEM* sorry. Anyway, I save the descriptiveness for crits, particularly effective attacks, or killing blows, while I try my utmost to drop a little flavor text on misses so that they know how much it missed by. (if the attack didn't hit the target's touch AC: "your opponent deftly evades your strike", then touch + shield, then touch +shield + armor, and finally touch + shield+ armor + natural armor: "the blow was solid, but it was unable to penetrate his scales/feathers/hide/etc") Also I try to do the same at least the first few times DR kicks in for a particular opponent. "does UNSPEAKABLE THINGS to" That cracks me up every time I see it. [/QUOTE]
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