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How do you describing fumbles?
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<blockquote data-quote="Vaslov" data-source="post: 5583077" data-attributes="member: 37953"><p>How cool! Tell me you ran with this idea. Maybe someone is out to get them. Nothing better than player inspired paranoia to make a great plot hook. Sure it came up through a random number, but the characters do not know that (even if the players do). Tell them when they check their gear that night they did notice some less than normal signs of wear in their armor. </p><p></p><p>To your question typically I do not rely on random tables for results of a fumble. After enough years of playing with charts I have an idea of he range of the possibilities and choose one I think works best in the moment. I tend to prefer something like they drop or throw their weapon, but at times will have a bow string break or some other minor consequence.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 5583077, member: 37953"] How cool! Tell me you ran with this idea. Maybe someone is out to get them. Nothing better than player inspired paranoia to make a great plot hook. Sure it came up through a random number, but the characters do not know that (even if the players do). Tell them when they check their gear that night they did notice some less than normal signs of wear in their armor. To your question typically I do not rely on random tables for results of a fumble. After enough years of playing with charts I have an idea of he range of the possibilities and choose one I think works best in the moment. I tend to prefer something like they drop or throw their weapon, but at times will have a bow string break or some other minor consequence. [/QUOTE]
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