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How do you describing fumbles?
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<blockquote data-quote="Dausuul" data-source="post: 5583854" data-attributes="member: 58197"><p>Glad to help. I should point out that fumble rules don't <em>have</em> to produce farcical results, but designing a "serious" fumble mechanic requires an understanding of how the game's probabilities work.</p><p></p><p>Almost always, game designers make fumbling <em>way</em> too common. The usual approach is to declare a fumble whenever you get the worst possible result on an attack roll; and in most systems this can be expected to happen a couple of times per combat. (For an added level of silliness, if the system gives more skilled combatants access to multiple attacks, those combatants end up fumbling more.) </p><p></p><p>You generally have to add a secondary "confirmation" roll to decide if the attacker actually fumbled or just missed. By the time you do this, and factor in the different possible types of fumbles, and account for multiple attacks so superior combat skill doesn't give you a severe case of butterfingers, the whole thing is apt to look like more trouble than it's worth.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5583854, member: 58197"] Glad to help. I should point out that fumble rules don't [i]have[/i] to produce farcical results, but designing a "serious" fumble mechanic requires an understanding of how the game's probabilities work. Almost always, game designers make fumbling [i]way[/i] too common. The usual approach is to declare a fumble whenever you get the worst possible result on an attack roll; and in most systems this can be expected to happen a couple of times per combat. (For an added level of silliness, if the system gives more skilled combatants access to multiple attacks, those combatants end up fumbling more.) You generally have to add a secondary "confirmation" roll to decide if the attacker actually fumbled or just missed. By the time you do this, and factor in the different possible types of fumbles, and account for multiple attacks so superior combat skill doesn't give you a severe case of butterfingers, the whole thing is apt to look like more trouble than it's worth. [/QUOTE]
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