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How do YOU design a dungeon?
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<blockquote data-quote="Dungeoneer" data-source="post: 6218231" data-attributes="member: 91777"><p>I know the game is called <em>Dungeons</em> and Dragons and my handle is <em>Dungeon</em>eer, but I honestly don't like the concept of a 'dungeon' very much. The idea that a fantasy world would be populated with random holes full of arbitrary traps and monsters has always seemed silly to me.</p><p></p><p>I tell stories. Sometimes the stories result in the players having to go to a specific location that has a lot of creatures that would like to kill them. I design those locations as the logic of the story dictates. I usually don't map the whole thing but I have a rough idea of the layout in my head. I prefer to have fewer but more interesting encounters (this is no doubt influenced by the fact that I got my start as a DM running 4e, where combat is notoriously time-consuming).</p><p></p><p>I find that when you start with the story you end up with interesting ideas that make the game more than a sequence of rooms containing (1d4) kobolds.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6218231, member: 91777"] I know the game is called [I]Dungeons[/I] and Dragons and my handle is [I]Dungeon[/I]eer, but I honestly don't like the concept of a 'dungeon' very much. The idea that a fantasy world would be populated with random holes full of arbitrary traps and monsters has always seemed silly to me. I tell stories. Sometimes the stories result in the players having to go to a specific location that has a lot of creatures that would like to kill them. I design those locations as the logic of the story dictates. I usually don't map the whole thing but I have a rough idea of the layout in my head. I prefer to have fewer but more interesting encounters (this is no doubt influenced by the fact that I got my start as a DM running 4e, where combat is notoriously time-consuming). I find that when you start with the story you end up with interesting ideas that make the game more than a sequence of rooms containing (1d4) kobolds. [/QUOTE]
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How do YOU design a dungeon?
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