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How do YOU design a dungeon?
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<blockquote data-quote="Celebrim" data-source="post: 6219148" data-attributes="member: 4937"><p>Oh dear. I don't think you understand what I'm saying at all. I've been doing this for 30 years now. In that time, 90% of my gaming has been as the DM. So when you address me as a 'player', you really don't know me. Moreover, as a player, my play varies pretty radically depending on the style of the DM. My general philosophy of gaming is, "Be the DM that you would want to have if you were a player. Be the kind of player that the GM would want to have." So I'm not even sure you can peg a particular mindset on me as a player, because I'm pretty cooperative I think. If the GM expects players to hack and slash and do old school style dungeon exploration, I'll do that and be happy doing it. If the GM expects thespianism and player initiated melodrama, I'll do that and be happy doing it. If the GM is running an adventure path and wants me to ride the rails to adventure and good times, then I'll happily do that to.</p><p></p><p>That said...</p><p></p><p></p><p></p><p>The above description doesn't give me nearly enough to go on to tell me what sort of DM you are. As I said, I've been doing this 30 years and I've seen a lot of different styles at the table, different approaches to the game, and a lot of different skill levels in the DM and a lot of different skill sets that DM's exceled at. I have a pretty idea what you are trying to achieve based on that statement, or what you think you are trying to achieve, but no idea how it comes out at the table or how you go about implementing your goals. What you said is so vague, that at a very broad level I could say, "Sure. Sounds great. That's exactly what I believe and how I manage a game as well." No where in anything that I wrote did I say that there was a 'right thing to do' that I had chosen for the PC's. Although I'm not sure that my players yet realize the extent of their freedom, I can safely say that my current campaign embodies that idea par excellence. It's not merely up to the players to 'save the world'. It's up to the players to decide what 'saving the world' actually means. In this case, I can assuredly say that as the referee I'm not sure what the right thing to do is, because me as a person is uncertain what the right thing to do is. The entire campaign is filled with my own ethical dilemmas about my own world.</p><p></p><p>But if the party were to turn off any of those roads and go heading out in to the undiscovered country, they'd be free to do that too. The fact that that is true, doesn't alter the truth of what I stated above.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6219148, member: 4937"] Oh dear. I don't think you understand what I'm saying at all. I've been doing this for 30 years now. In that time, 90% of my gaming has been as the DM. So when you address me as a 'player', you really don't know me. Moreover, as a player, my play varies pretty radically depending on the style of the DM. My general philosophy of gaming is, "Be the DM that you would want to have if you were a player. Be the kind of player that the GM would want to have." So I'm not even sure you can peg a particular mindset on me as a player, because I'm pretty cooperative I think. If the GM expects players to hack and slash and do old school style dungeon exploration, I'll do that and be happy doing it. If the GM expects thespianism and player initiated melodrama, I'll do that and be happy doing it. If the GM is running an adventure path and wants me to ride the rails to adventure and good times, then I'll happily do that to. That said... The above description doesn't give me nearly enough to go on to tell me what sort of DM you are. As I said, I've been doing this 30 years and I've seen a lot of different styles at the table, different approaches to the game, and a lot of different skill levels in the DM and a lot of different skill sets that DM's exceled at. I have a pretty idea what you are trying to achieve based on that statement, or what you think you are trying to achieve, but no idea how it comes out at the table or how you go about implementing your goals. What you said is so vague, that at a very broad level I could say, "Sure. Sounds great. That's exactly what I believe and how I manage a game as well." No where in anything that I wrote did I say that there was a 'right thing to do' that I had chosen for the PC's. Although I'm not sure that my players yet realize the extent of their freedom, I can safely say that my current campaign embodies that idea par excellence. It's not merely up to the players to 'save the world'. It's up to the players to decide what 'saving the world' actually means. In this case, I can assuredly say that as the referee I'm not sure what the right thing to do is, because me as a person is uncertain what the right thing to do is. The entire campaign is filled with my own ethical dilemmas about my own world. But if the party were to turn off any of those roads and go heading out in to the undiscovered country, they'd be free to do that too. The fact that that is true, doesn't alter the truth of what I stated above. [/QUOTE]
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