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How do you design your adventures
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<blockquote data-quote="Gilladian" data-source="post: 4887484" data-attributes="member: 2093"><p>Focusing on a single adventure I put together just this week, I started by taking something a PC said (he asked to research some "fairly safe" areas to go dungeon delving for the 2nd level PCs), and began there. I decided on a name for the place they were going to go; the Copper Pool. As I worked, I ended up placing the Pool in the Copper Halls.</p><p></p><p>I decided the copper pool held a unique statue made of gears (one of the PCs loves tech and steam-punky stuff). A gear is missing, but another PC's grandfather is a (semi-retired) adventurer. I decided that he has the gear. Since Gramps is in hiding from enemies, I decided that there's something down there, under the Copper Pool, in a hidden facility, that he needs. So he's going to slip his grand daughter the gear. Hopefully when she sees the "statue" she'll realize the gear goes to it. Skill challenge to open the gear-door ensues. </p><p></p><p>I then went through my map collection and found a map I liked - not too big, as this is a hidden installation - and began "dungeon design". I decided that the installation dates back several hundred years, so nothing living would be in it. In keeping with the techno method of entry, I sprinkled constructs and traps around. Traps seemed a tiny bit hard to justify, so I decided that Gramps and his crew had actually been IN the dungeon at one time. Several of them were trapped down there, and ended up building a crude trap or two to defend a room from the constructs. Unfortunately, they never made it out.</p><p></p><p>This meant I could include an undead creature or two, as well as the constructs. </p><p></p><p>I had to decide what Gramps wanted; eventually I decided that he's trying to get into another hidden place in the larger dungeon/delve under the city, and there's a clue here to the location he needs. I decided on a large tapestry, showing a scene from history. </p><p></p><p>I then decided that the only reason the tapestry is here is that it was MADE here. So I configured the main 3 chambers of the installation to be an automated weaving machine, tended by small spider-like constructs. These constructs are the ones being made in other chambers. All of them have a secondary combat-capability, but not a very good one (after all, the PCs are only 2nd level). </p><p></p><p>I did have to create the creatures, but I used the Animated Objects of the SRD as my basis. Then I added appropriate treasure (besides the tapestry) and used some random tables for dungeon dressing. I decided my facility had too many rooms, so I collapsed a couple of them, and added the only living creature - a thoqqua.</p><p></p><p>Finally, I have decided that as the PCs leave this dungeon, they are going to be "met" by some elemental creatures in the pool - summoned by them opening the "statue". These will be fairly tough, and as they fight them, the PCs are going to be "joined" by another adventuring party; this is a group the PCs love to hate, and they're going to really resent getting "rescued" from the elementals by them...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4887484, member: 2093"] Focusing on a single adventure I put together just this week, I started by taking something a PC said (he asked to research some "fairly safe" areas to go dungeon delving for the 2nd level PCs), and began there. I decided on a name for the place they were going to go; the Copper Pool. As I worked, I ended up placing the Pool in the Copper Halls. I decided the copper pool held a unique statue made of gears (one of the PCs loves tech and steam-punky stuff). A gear is missing, but another PC's grandfather is a (semi-retired) adventurer. I decided that he has the gear. Since Gramps is in hiding from enemies, I decided that there's something down there, under the Copper Pool, in a hidden facility, that he needs. So he's going to slip his grand daughter the gear. Hopefully when she sees the "statue" she'll realize the gear goes to it. Skill challenge to open the gear-door ensues. I then went through my map collection and found a map I liked - not too big, as this is a hidden installation - and began "dungeon design". I decided that the installation dates back several hundred years, so nothing living would be in it. In keeping with the techno method of entry, I sprinkled constructs and traps around. Traps seemed a tiny bit hard to justify, so I decided that Gramps and his crew had actually been IN the dungeon at one time. Several of them were trapped down there, and ended up building a crude trap or two to defend a room from the constructs. Unfortunately, they never made it out. This meant I could include an undead creature or two, as well as the constructs. I had to decide what Gramps wanted; eventually I decided that he's trying to get into another hidden place in the larger dungeon/delve under the city, and there's a clue here to the location he needs. I decided on a large tapestry, showing a scene from history. I then decided that the only reason the tapestry is here is that it was MADE here. So I configured the main 3 chambers of the installation to be an automated weaving machine, tended by small spider-like constructs. These constructs are the ones being made in other chambers. All of them have a secondary combat-capability, but not a very good one (after all, the PCs are only 2nd level). I did have to create the creatures, but I used the Animated Objects of the SRD as my basis. Then I added appropriate treasure (besides the tapestry) and used some random tables for dungeon dressing. I decided my facility had too many rooms, so I collapsed a couple of them, and added the only living creature - a thoqqua. Finally, I have decided that as the PCs leave this dungeon, they are going to be "met" by some elemental creatures in the pool - summoned by them opening the "statue". These will be fairly tough, and as they fight them, the PCs are going to be "joined" by another adventuring party; this is a group the PCs love to hate, and they're going to really resent getting "rescued" from the elementals by them... [/QUOTE]
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