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How do you design your campaign setting?
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<blockquote data-quote="steeldragons" data-source="post: 5597964" data-attributes="member: 92511"><p>I comPLETEly forgot something that may or may not prove important depending on the campaign you're undertaking and/or where the characters are and/or are expected to go/get to...</p><p></p><p>Somewhere between establishing the Populations and, possibly even included in, the "Big Bads/Big Goods", you really need to establish, <strong>the Powers that Be.</strong></p><p><strong></strong></p><p><strong></strong>"Who's in charge?" What is the governmental set up? Who's "the law" and how is it meted out (and/or, possibly, who outranks whom in questions of "justice/punishment")? Are you in a feudal realm, a principality, a region of city-states (either "free" individual council/senate ruled or members of some empire with appointed "governors")?</p><p></p><p>If the PCs are beginning in a roughly "middle age" feudal-style realm, they obviously should be aware of who the local lord is. Who's the Baron above them (the Earl above the Baron, etc.)? They'd also, at least, be aware of the name of the overall ruler (i.e. the King or Queen). What is the common public perception of these individuals -beloved, respected, feared to death? Is there rebellion or revolution in the air?</p><p></p><p>Depending on their proximity to the lord, they might know the names and reputations of (or even be acquainted with?) the local "Sheriff" or "Captain of the Guard", heard the stories of the mysterious court mage or pious chaplain, passed by the lord's daughter (with attendant ladies and/or bodyguards) in the market...again whatever you need for the game, but always good to have some notes jotted down on this should the PCs ask (or something they would know based on their background).</p><p></p><p>Naturally, you only have to go as far as you expect the PCs to need, but a framework should be jotted down as, we all know, PCs will almost always go in directions we don't expect.</p><p></p><p>As with everything else in my list (and stated by others) begin with "broad strokes". Basic ideas of societal structure and things everyone (i.e. the PCs) knows and "work outward", in terms of both scope and refining detail, from there as needed.</p><p></p><ul> <li data-xf-list-type="ul"></li> </ul><p>Have fun and happy world-building.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5597964, member: 92511"] I comPLETEly forgot something that may or may not prove important depending on the campaign you're undertaking and/or where the characters are and/or are expected to go/get to... Somewhere between establishing the Populations and, possibly even included in, the "Big Bads/Big Goods", you really need to establish, [B]the Powers that Be. [/B]"Who's in charge?" What is the governmental set up? Who's "the law" and how is it meted out (and/or, possibly, who outranks whom in questions of "justice/punishment")? Are you in a feudal realm, a principality, a region of city-states (either "free" individual council/senate ruled or members of some empire with appointed "governors")? If the PCs are beginning in a roughly "middle age" feudal-style realm, they obviously should be aware of who the local lord is. Who's the Baron above them (the Earl above the Baron, etc.)? They'd also, at least, be aware of the name of the overall ruler (i.e. the King or Queen). What is the common public perception of these individuals -beloved, respected, feared to death? Is there rebellion or revolution in the air? Depending on their proximity to the lord, they might know the names and reputations of (or even be acquainted with?) the local "Sheriff" or "Captain of the Guard", heard the stories of the mysterious court mage or pious chaplain, passed by the lord's daughter (with attendant ladies and/or bodyguards) in the market...again whatever you need for the game, but always good to have some notes jotted down on this should the PCs ask (or something they would know based on their background). Naturally, you only have to go as far as you expect the PCs to need, but a framework should be jotted down as, we all know, PCs will almost always go in directions we don't expect. As with everything else in my list (and stated by others) begin with "broad strokes". Basic ideas of societal structure and things everyone (i.e. the PCs) knows and "work outward", in terms of both scope and refining detail, from there as needed. [LIST] [/LIST] Have fun and happy world-building. --SD [/QUOTE]
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