Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you design your campaign setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 5598752" data-attributes="member: 26473"><p>In the beginning, my settings were 'the dungeon' and the immediate environs - the Temple of the Frog in <em>Blackmoor</em>, El Dorado County in <em>Boot Hill</em>, and the <em>Warden</em> in <em>Matamorphosis Alpha</em> strongly influenced how I saw roleplaying game settings.</p><p></p><p>Later I began to take a more top-down approach, starting with the world as a whole and drilling down to a starting point for the adventurers.</p><p></p><p>Now I tend to start with as much setting as I feel I need to run the game I'm running. For <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier" target="_blank">my <em>Flashing Blades</em> campaign</a> that meant starting with Paris and a few other cities and working my way out to the whole of France, with notes on the rest of Europe and the New World. For <em>Boot Hill</em>, it's still El Dorado County, with the understanding that it sits in "The Territory," a vaguely defined 'somewhere in the Southwest' locale. For <a href="http://www.obsidianportal.com/campaigns/cold-warriors" target="_blank">my <em>Top Secret</em> campaign</a>, it's like a spy movie - different cities, secret bases, and so forth. For the megadungeon project I toy with from time to time but will likely never seriously attempt to develop, it's the dungeon, a town, and the environs, again with some notes on what lies beyond the hinterland. For <a href="http://www.obsidianportal.com/campaigns/space_truckin" target="_blank">the <em>Traveller</em> game I ran awhile back</a>, it was one subsector in the Third Imperium, with extensive notes on the larger sector.If I like a published setting, I run it more-or-less whole - then again, I tend to pick settings that provide opportunities to extensively personalize them, like Charted Space for <em>Traveller</em>, El Dorado County for <em>Boot Hill</em>, the <em>Warden</em> for <em>Metamorphosis Alpha</em> or the Wilderlands for <em>D&D</em>. I use other settings for inspiration, but I don't lift chunks from them and plop them into a homebrew setting.I think settings benefit from diversity. I want geographical diversity - deep oceans, shallow seas, soaring mountains, sweeping plains, trackless forests, sweltering jungles. I want cultural diversity - this is one of the reasons I tend to like real-world settings more than any other, because few fictional settings even attempt to come close to the real world. I want metaphysical diversity - gods and magic and monsters and a world that reflects all of this.</p><p></p><p>I think some referees get a good idea for something, then try to build a setting around it and end up writing themselves into a corner. A diverse environment makes for diverse adventure opportunities. I think a good setting, of any size, should be able to handle exploration, investigation, politics, and feat of derring-d<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o.O" title="Er... what? o.O" data-smilie="12"data-shortname="o.O" />ther than the settings I mentioned above, I like Pacific City (from <em>The Nocturnals</em>) for <em>Mutants and Masterminds</em>, the Old World for <em>WFRP</em>, Arthurian England for <em>Pendragon</em>, and Manifest (from <em>Ghostwalk</em>).</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5598752, member: 26473"] In the beginning, my settings were 'the dungeon' and the immediate environs - the Temple of the Frog in [i]Blackmoor[/i], El Dorado County in [i]Boot Hill[/i], and the [i]Warden[/i] in [i]Matamorphosis Alpha[/i] strongly influenced how I saw roleplaying game settings. Later I began to take a more top-down approach, starting with the world as a whole and drilling down to a starting point for the adventurers. Now I tend to start with as much setting as I feel I need to run the game I'm running. For [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier]my [i]Flashing Blades[/i] campaign[/url] that meant starting with Paris and a few other cities and working my way out to the whole of France, with notes on the rest of Europe and the New World. For [i]Boot Hill[/i], it's still El Dorado County, with the understanding that it sits in "The Territory," a vaguely defined 'somewhere in the Southwest' locale. For [url=http://www.obsidianportal.com/campaigns/cold-warriors]my [i]Top Secret[/i] campaign[/url], it's like a spy movie - different cities, secret bases, and so forth. For the megadungeon project I toy with from time to time but will likely never seriously attempt to develop, it's the dungeon, a town, and the environs, again with some notes on what lies beyond the hinterland. For [url=http://www.obsidianportal.com/campaigns/space_truckin]the [i]Traveller[/i] game I ran awhile back[/url], it was one subsector in the Third Imperium, with extensive notes on the larger sector.If I like a published setting, I run it more-or-less whole - then again, I tend to pick settings that provide opportunities to extensively personalize them, like Charted Space for [i]Traveller[/i], El Dorado County for [i]Boot Hill[/i], the [i]Warden[/i] for [i]Metamorphosis Alpha[/i] or the Wilderlands for [i]D&D[/i]. I use other settings for inspiration, but I don't lift chunks from them and plop them into a homebrew setting.I think settings benefit from diversity. I want geographical diversity - deep oceans, shallow seas, soaring mountains, sweeping plains, trackless forests, sweltering jungles. I want cultural diversity - this is one of the reasons I tend to like real-world settings more than any other, because few fictional settings even attempt to come close to the real world. I want metaphysical diversity - gods and magic and monsters and a world that reflects all of this. I think some referees get a good idea for something, then try to build a setting around it and end up writing themselves into a corner. A diverse environment makes for diverse adventure opportunities. I think a good setting, of any size, should be able to handle exploration, investigation, politics, and feat of derring-do.Other than the settings I mentioned above, I like Pacific City (from [i]The Nocturnals[/i]) for [i]Mutants and Masterminds[/i], the Old World for [i]WFRP[/i], Arthurian England for [i]Pendragon[/i], and Manifest (from [i]Ghostwalk[/i]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you design your campaign setting?
Top