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How do you determain challenges?
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<blockquote data-quote="HardcoreDandDGirl" data-source="post: 4732563" data-attributes="member: 82746"><p><span style="color: plum"><span style="font-family: 'Verdana'"><span style="color: plum">I have been thinking about CR and XP budgets, and fair challenges a lot this last week or so. (If you read my blog you will see why) I am left wondering is GM fidgeting the only way to balance the system?</span></span></span></p><p> </p><p><span style="color: plum"><span style="color: plum"><span style="font-family: 'Verdana'">Ok, so me and the guys were bsing about game, and I was trying to give 4e a real chance with a new PoV, when the talk came around to what DM Dave’s Nephew would play if and when he is allowed to play. I suggested we might need some more healing, and some extra combat power, so Paladin sounded good to me.</span></span> </span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: plum"> I got told they were ‘sub optimal’. Ok so then Matt pulls out his lap top, and pulls up a spread sheet full of numbers. At first I though this was a joke. He called it <span style="color: lime">DPR</span> and <span style="color: red">DPC</span>. (<span style="color: lime">Damage per round</span>, and <span style="color: red">Damage per Character</span> for people like me who never thought this far out) Next thing I know about an hour has gone by with the discussion of Avenger Vs Ranger for primary Striker Secondary Defender (A new fighter build from a new book called tempest got some mention in there too).</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: plum"> Now just to make this worse, this is when DM Dave <span style="color: white">( I know you are reading this so respond on here not on the phone)</span> tells me that he is using these spreadsheets to modify the module we are in. He does are DPR Vs the Monster DPR, and figures are theoretical hp (Based on two healing words) and runs the fights as average numbers before he goes with the fight. So At that point I asked him “Then how did the massacre at the water fall slip by?”</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: plum"> He told me it didn’t, that he knew it had a high likely hood of death, and at least a real chance of TPK, but the Mod was meant for it to be an out and out no holds bars death fest.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: plum"> So now I go back to all the people who said CRs didn’t work and ask the following question:</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: plum"> Is it possible to make a system that truly challenges the players, but also is fair to them 100% of the time. And if so is this calculus equation of physics proportions the answer (DPR and DPC)</span></span></span></p></blockquote><p></p>
[QUOTE="HardcoreDandDGirl, post: 4732563, member: 82746"] [COLOR=plum][FONT=Verdana][COLOR=plum]I have been thinking about CR and XP budgets, and fair challenges a lot this last week or so. (If you read my blog you will see why) I am left wondering is GM fidgeting the only way to balance the system?[/COLOR][/FONT][/COLOR] [COLOR=plum][FONT=Verdana][COLOR=plum] [/COLOR][/FONT][/COLOR] [COLOR=plum][COLOR=plum][FONT=Verdana]Ok, so me and the guys were bsing about game, and I was trying to give 4e a real chance with a new PoV, when the talk came around to what DM Dave’s Nephew would play if and when he is allowed to play. I suggested we might need some more healing, and some extra combat power, so Paladin sounded good to me.[/FONT][/COLOR][FONT=Times New Roman][SIZE=3] [/SIZE][/FONT][/COLOR] [SIZE=3][FONT=Times New Roman][COLOR=plum] I got told they were ‘sub optimal’. Ok so then Matt pulls out his lap top, and pulls up a spread sheet full of numbers. At first I though this was a joke. He called it [COLOR=lime]DPR[/COLOR] and [COLOR=red]DPC[/COLOR]. ([COLOR=lime]Damage per round[/COLOR], and [COLOR=red]Damage per Character[/COLOR] for people like me who never thought this far out) Next thing I know about an hour has gone by with the discussion of Avenger Vs Ranger for primary Striker Secondary Defender (A new fighter build from a new book called tempest got some mention in there too).[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=plum] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=plum] Now just to make this worse, this is when DM Dave [COLOR=white]( I know you are reading this so respond on here not on the phone)[/COLOR] tells me that he is using these spreadsheets to modify the module we are in. He does are DPR Vs the Monster DPR, and figures are theoretical hp (Based on two healing words) and runs the fights as average numbers before he goes with the fight. So At that point I asked him “Then how did the massacre at the water fall slip by?”[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=plum] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=plum] He told me it didn’t, that he knew it had a high likely hood of death, and at least a real chance of TPK, but the Mod was meant for it to be an out and out no holds bars death fest.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=plum] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=plum] So now I go back to all the people who said CRs didn’t work and ask the following question:[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=plum] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=plum] Is it possible to make a system that truly challenges the players, but also is fair to them 100% of the time. And if so is this calculus equation of physics proportions the answer (DPR and DPC)[/COLOR][/FONT][/SIZE] [/QUOTE]
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