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How do you determain challenges?
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<blockquote data-quote="Vegepygmy" data-source="post: 4734214" data-attributes="member: 40109"><p>Same here. I think it's because I cut my gaming teeth on 1e (AD&D), where no such concept existed, and DMs <em>had</em> to develop a certain instinct for what constitutes an appropriate challenge.</p><p> </p><p>But here's the really interesting thing I've noticed: some of my players who began with 3E and have only experienced the game with a CR system will actually calculate the CR of an encounter in the middle of the encounter, and if it's "too high," they'll start complaining about the inevitable TPK that's coming, <em>even though they're winning the fight.</em> They're so sure they can't win, in fact, that they start looking for escape routes, or going on total defense when they should be full attacking...and it becomes a self-fulfilling prophecy!</p><p> </p><p>I think I hate the concept of challenge ratings (in any edition).</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 4734214, member: 40109"] Same here. I think it's because I cut my gaming teeth on 1e (AD&D), where no such concept existed, and DMs [i]had[/i] to develop a certain instinct for what constitutes an appropriate challenge. But here's the really interesting thing I've noticed: some of my players who began with 3E and have only experienced the game with a CR system will actually calculate the CR of an encounter in the middle of the encounter, and if it's "too high," they'll start complaining about the inevitable TPK that's coming, [i]even though they're winning the fight.[/i] They're so sure they can't win, in fact, that they start looking for escape routes, or going on total defense when they should be full attacking...and it becomes a self-fulfilling prophecy! I think I hate the concept of challenge ratings (in any edition). [/QUOTE]
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