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How do you determine a "Real Bad Dungeon Master"
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<blockquote data-quote="Sigg" data-source="post: 2330416" data-attributes="member: 30546"><p>The only way I can answer this from my perspective is by giving an example. I joined a game awhile back where the Dm was: </p><p></p><p>A: starting a new campaign</p><p>B: just finished reading and very much liking David Eddings</p><p> </p><p>These in and of themselves are no problem, but unfortunately he was also of fan of evil campaigns so what he started was a campaign where all of us players ran evil monster characters, and he tossed the magic system in favor of a homebrew "will and the way" magic system where we all had so many points of "will", but could do anything we wanted to with them as long as we could live with the "consequences". I chose a rather initially unassuming CE minotaur as my character (what the hey). During the course of our very first adventure I learned that one of the players in the group was apparently used to being the "leader" of every party no matter the campaign....the other players seemed to be "ok" with this.....and I was not. Turns out the object of our unlikely and disfunctional group's quest was a crown which granted it's wearer unlimited will points. I can't really remember the races of the other players, or the specific situations other than somehow my (CE mind you) minotaur managed to be the first to get ahold of this wonderous crown. As the party "leader" called for me to throw him the crown, the thought came to my admittedly mostly brawn yet still incredibly ambitious, ruthless, and selfserving mino to don the crown himself...at which point I "willed" that the crown could never be removed even by the "will" of others and then I "took over" leadership. For this the DM and PLAYERS got very angry and banned me (thankfully) from the games forever. This, to me, is an example of a bad DM.</p></blockquote><p></p>
[QUOTE="Sigg, post: 2330416, member: 30546"] The only way I can answer this from my perspective is by giving an example. I joined a game awhile back where the Dm was: A: starting a new campaign B: just finished reading and very much liking David Eddings These in and of themselves are no problem, but unfortunately he was also of fan of evil campaigns so what he started was a campaign where all of us players ran evil monster characters, and he tossed the magic system in favor of a homebrew "will and the way" magic system where we all had so many points of "will", but could do anything we wanted to with them as long as we could live with the "consequences". I chose a rather initially unassuming CE minotaur as my character (what the hey). During the course of our very first adventure I learned that one of the players in the group was apparently used to being the "leader" of every party no matter the campaign....the other players seemed to be "ok" with this.....and I was not. Turns out the object of our unlikely and disfunctional group's quest was a crown which granted it's wearer unlimited will points. I can't really remember the races of the other players, or the specific situations other than somehow my (CE mind you) minotaur managed to be the first to get ahold of this wonderous crown. As the party "leader" called for me to throw him the crown, the thought came to my admittedly mostly brawn yet still incredibly ambitious, ruthless, and selfserving mino to don the crown himself...at which point I "willed" that the crown could never be removed even by the "will" of others and then I "took over" leadership. For this the DM and PLAYERS got very angry and banned me (thankfully) from the games forever. This, to me, is an example of a bad DM. [/QUOTE]
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