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How do you determine a "Real Bad Dungeon Master"
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<blockquote data-quote="rushlight" data-source="post: 2330520" data-attributes="member: 3801"><p>To me, if the player's actions were left unchecked, the DM would have perhaps lost control of the game - resulting in still being called a sucky DM. While I disagree with the DM's method of handling things, you can't just let the PCs run rampant. Left with (what I assume) was such a large amount of cash, the game would likely have derailed anyway. Unless stealing from jewel merchants was the whole point of that campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p> </p><p>So what you've got here is a player making bad decisions, compounded by a DM making bad decisions to try and keep the player in line. The DM knew there was a problem, but didn't apparently have the tools to deal with it properly. This game was going down one way or the other it seems...</p></blockquote><p></p>
[QUOTE="rushlight, post: 2330520, member: 3801"] To me, if the player's actions were left unchecked, the DM would have perhaps lost control of the game - resulting in still being called a sucky DM. While I disagree with the DM's method of handling things, you can't just let the PCs run rampant. Left with (what I assume) was such a large amount of cash, the game would likely have derailed anyway. Unless stealing from jewel merchants was the whole point of that campaign. :confused: So what you've got here is a player making bad decisions, compounded by a DM making bad decisions to try and keep the player in line. The DM knew there was a problem, but didn't apparently have the tools to deal with it properly. This game was going down one way or the other it seems... [/QUOTE]
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