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How do you determine a "Real Bad Dungeon Master"
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<blockquote data-quote="delericho" data-source="post: 2331112" data-attributes="member: 22424"><p>Good question. I'm torn about one-shot adventures. Frankly, as long as the group has fun, I don't think it matters. And to provide the most enjoyment for the most people, the DM can probably get away with saying, "look, guys, you need to accept this mission." But it's important to tread carefully. On one hand, the game could end up going nowhere, on the other, the players have no choice in what they do. The best situation is somewhere in the middle.</p><p></p><p></p><p></p><p>If the PCs can't avoid the plot, I label that railroading. Now, the DM can guide the plot somewhat, by having some backup hooks to bring the group into the plot or whatever, but ultimately, the players will choose to rejoin the plot or not. If, however, the players decide to simply ride out of town and avoid the plot entirely, and then the DM has them rounded up by mercenaries and forced back into town, or has them encounter the exact same situation in the next town over, then he's gone to far, IMO.</p><p></p><p>As with everything else, if you're having fun, that's fine. If not, or if the DM is having fun at the expense of the players, that's a bad sign.</p></blockquote><p></p>
[QUOTE="delericho, post: 2331112, member: 22424"] Good question. I'm torn about one-shot adventures. Frankly, as long as the group has fun, I don't think it matters. And to provide the most enjoyment for the most people, the DM can probably get away with saying, "look, guys, you need to accept this mission." But it's important to tread carefully. On one hand, the game could end up going nowhere, on the other, the players have no choice in what they do. The best situation is somewhere in the middle. If the PCs can't avoid the plot, I label that railroading. Now, the DM can guide the plot somewhat, by having some backup hooks to bring the group into the plot or whatever, but ultimately, the players will choose to rejoin the plot or not. If, however, the players decide to simply ride out of town and avoid the plot entirely, and then the DM has them rounded up by mercenaries and forced back into town, or has them encounter the exact same situation in the next town over, then he's gone to far, IMO. As with everything else, if you're having fun, that's fine. If not, or if the DM is having fun at the expense of the players, that's a bad sign. [/QUOTE]
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