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How do you determine a "Real Bad Dungeon Master"
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<blockquote data-quote="Arbiter of Wyrms" data-source="post: 2331712" data-attributes="member: 18021"><p>Maybe it's funnier if you WEREN'T there. I laughed until I almost cried. I'm sorry if it wasn't fun for you, but I for one am delighted to read of this fiasco.</p><p></p><p>On another note: I have a confession to make.</p><p></p><p>Hi, everybody. My name's Ray, and I have a DMPC. He's often more competant and/or better informed than the PCs, and sometimes refuses to divulge what he knows. He's got some really cool gear, as in broken gear that I picked up playing in another DM's Monty Haul campaign. No PC will take him on and he tends to associate with parties of lower level than he. I try as hard to avoid letting him die as I would if I still played the character as a real PC, but I don't fudge his rolls, and I never let him finish off an important foe. </p><p>This character has become important to the campaign, but I've read the criticisms levied at DMPCs and pet NPCs and every other name for this phenomenon, and I have yet to read one with which I disagree. I'm very attached to this NPC, and I think some of my players are pretty attached to him too, so the more I think about it, the more I think it's time for him to die. Now I just need to figure out the best way to work it into the story to accomplish the most dramatic tension.</p></blockquote><p></p>
[QUOTE="Arbiter of Wyrms, post: 2331712, member: 18021"] Maybe it's funnier if you WEREN'T there. I laughed until I almost cried. I'm sorry if it wasn't fun for you, but I for one am delighted to read of this fiasco. On another note: I have a confession to make. Hi, everybody. My name's Ray, and I have a DMPC. He's often more competant and/or better informed than the PCs, and sometimes refuses to divulge what he knows. He's got some really cool gear, as in broken gear that I picked up playing in another DM's Monty Haul campaign. No PC will take him on and he tends to associate with parties of lower level than he. I try as hard to avoid letting him die as I would if I still played the character as a real PC, but I don't fudge his rolls, and I never let him finish off an important foe. This character has become important to the campaign, but I've read the criticisms levied at DMPCs and pet NPCs and every other name for this phenomenon, and I have yet to read one with which I disagree. I'm very attached to this NPC, and I think some of my players are pretty attached to him too, so the more I think about it, the more I think it's time for him to die. Now I just need to figure out the best way to work it into the story to accomplish the most dramatic tension. [/QUOTE]
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How do you determine a "Real Bad Dungeon Master"
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