Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you determine a "Real Bad Dungeon Master"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 2333752" data-attributes="member: 151"><p>Mary Sue is an old term with its origins in Star Trek fandom, specifically referring to fanfiction, but it's grown into larger use. Primarily, a Mary Sue character is a thinly vieled surrogate for the author, who is inserted into a story and functions basically as something like a fantasy/wish-fulfillment scenario within an established context. The characters name often is close to the authors (Mary Sue's author might be Mellisa Cheryll, for example). The classic example is a new ensign comes to the Enterprise, Mary Sue Prescott, who Captain Kirk falls madly in love with and brings her out of her shell (usually from some vague traumatic past) and then she manages to save the Enterprise when no one else can. And yes, it's very poor form, particularly in an RPG.</p><p></p><p></p><p></p><p>Railroading, as long as I've known it, commonly refers to the process of forcing the players to play out a plot, regardless of their actions or choices. Typically, the DM has conceived of a story or way that a module will play out and will actively thwart players efforts that might threaten that plot. A classic example is the DM who has NPCs take actions that are non-sensical in context of the game, but which makes sense in the metagaming sense of preventing the players from some specific goal or action.</p><p></p><p>For example: say that the DM has created a super-powerful NPC that he then has beat the party. The NPC is meant to be a long term villain and the PCs are not supposed to be able to defeat him, but a particularly clever PC thinks up a strategy using a cantrip that renders the NPC vulnerable, and is then told by the DM that the spell fails or the stratgem fails and gives a hastily, often poorly or not-at-all thought-out excuse as to why it fails. </p><p></p><p>A railroading DM will render PCs as little more than rats in a maze, following the scent of the cheese; any attempts to move outside the arbitrary boundaries are slapped down, often leaving a bad taste in the PCs mouth, and leaving them feeling that they are not actively in control of the game or their characters. The railroading DM often doesn't understand why the PCs are unhappy and often thinks them ungrateful for all the work he's done, failing to recognize that they don't appreciate becoming little more than NPCs. The lightest version of this is the "this is so cool" DM who has created a trap or combat he's incredibly proud of (and which there is no way the players can avoid, regardless of approach or strategy); the extreme version is where the PCs are actively told what their characters would do, and are told (without even an explanation) that some things fail and that this is how the story MUST progress.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2333752, member: 151"] Mary Sue is an old term with its origins in Star Trek fandom, specifically referring to fanfiction, but it's grown into larger use. Primarily, a Mary Sue character is a thinly vieled surrogate for the author, who is inserted into a story and functions basically as something like a fantasy/wish-fulfillment scenario within an established context. The characters name often is close to the authors (Mary Sue's author might be Mellisa Cheryll, for example). The classic example is a new ensign comes to the Enterprise, Mary Sue Prescott, who Captain Kirk falls madly in love with and brings her out of her shell (usually from some vague traumatic past) and then she manages to save the Enterprise when no one else can. And yes, it's very poor form, particularly in an RPG. Railroading, as long as I've known it, commonly refers to the process of forcing the players to play out a plot, regardless of their actions or choices. Typically, the DM has conceived of a story or way that a module will play out and will actively thwart players efforts that might threaten that plot. A classic example is the DM who has NPCs take actions that are non-sensical in context of the game, but which makes sense in the metagaming sense of preventing the players from some specific goal or action. For example: say that the DM has created a super-powerful NPC that he then has beat the party. The NPC is meant to be a long term villain and the PCs are not supposed to be able to defeat him, but a particularly clever PC thinks up a strategy using a cantrip that renders the NPC vulnerable, and is then told by the DM that the spell fails or the stratgem fails and gives a hastily, often poorly or not-at-all thought-out excuse as to why it fails. A railroading DM will render PCs as little more than rats in a maze, following the scent of the cheese; any attempts to move outside the arbitrary boundaries are slapped down, often leaving a bad taste in the PCs mouth, and leaving them feeling that they are not actively in control of the game or their characters. The railroading DM often doesn't understand why the PCs are unhappy and often thinks them ungrateful for all the work he's done, failing to recognize that they don't appreciate becoming little more than NPCs. The lightest version of this is the "this is so cool" DM who has created a trap or combat he's incredibly proud of (and which there is no way the players can avoid, regardless of approach or strategy); the extreme version is where the PCs are actively told what their characters would do, and are told (without even an explanation) that some things fail and that this is how the story MUST progress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you determine a "Real Bad Dungeon Master"
Top