Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you determine a "Real Bad Dungeon Master"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immak Antunel" data-source="post: 2333973" data-attributes="member: 31171"><p>I've actually been considering putting a well-thought-out "mary sue" in my next game. I'm not worried about it being a problem or anything for one simple reason. The character will not be an idealized version of me. It will be real-life me, statted for d20 and transplanted into a fantasy setting. A first level expert, even if I were to fudge the dice in his favor, is not likely to drastically affect the PCs... especially if they're starting at 6th level. </p><p></p><p>More broadly, I think most of what makes good DMing is a combination of preparedness and humility. Being too attached to specific NPCs or plots, or not even having NPCs or plots set up beforehand, seem to be the recurring issues here. Rules knowledge also falls into preparedness. And I say "humility" because it seems to best describe the difference between DM and Author. If I could write a story where <em>my </em>hero saves the world, I would, but for me the joy lies in creating the world, the situations, and not in running through them. The players are the catalyst in gaming, putting life into my static world. Not to say the game world revolves around my PCs, but they are the inspiration, at least indirectly, for whatever growth occurs in our imaginary world.</p><p></p><p>For me, there is no story without PCs, just a slew of campaign notes. I respect what they bring to the table, just as they respect what I bring.</p></blockquote><p></p>
[QUOTE="Immak Antunel, post: 2333973, member: 31171"] I've actually been considering putting a well-thought-out "mary sue" in my next game. I'm not worried about it being a problem or anything for one simple reason. The character will not be an idealized version of me. It will be real-life me, statted for d20 and transplanted into a fantasy setting. A first level expert, even if I were to fudge the dice in his favor, is not likely to drastically affect the PCs... especially if they're starting at 6th level. More broadly, I think most of what makes good DMing is a combination of preparedness and humility. Being too attached to specific NPCs or plots, or not even having NPCs or plots set up beforehand, seem to be the recurring issues here. Rules knowledge also falls into preparedness. And I say "humility" because it seems to best describe the difference between DM and Author. If I could write a story where [i]my [/i]hero saves the world, I would, but for me the joy lies in creating the world, the situations, and not in running through them. The players are the catalyst in gaming, putting life into my static world. Not to say the game world revolves around my PCs, but they are the inspiration, at least indirectly, for whatever growth occurs in our imaginary world. For me, there is no story without PCs, just a slew of campaign notes. I respect what they bring to the table, just as they respect what I bring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you determine a "Real Bad Dungeon Master"
Top