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How do you determine a "Real Bad Dungeon Master"
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<blockquote data-quote="Hussar" data-source="post: 2339148" data-attributes="member: 22779"><p>^ Wot he said. </p><p></p><p>I've run into a DM who loved #4 above. Had a wizzie in 2e who was going to specialize in creating new spells. Spent every available coin on creating a safe lab, building a library etc. When I finally gathered enough to start researching, he declares that the chances for creating a new spell have now been "house ruled" over the Complete Wizards book and the chances for success are now about one tenth the listed chances. Worked out to about a 3 per cent chance of success per attempt. I, predictably, went bezerk!</p><p></p><p></p><p></p><p>Well, considering he spent about 3 game sessions and several in game weeks planning the heist, the DM could hardly complain that she didn't have fair warning. He outright told her this is what he was planning and then spent much of his time in game and a fair bit of time outside of the game, working out a "perfect crime". What more could a DM possibly ask for from a player than that? To be that engaged in the game that he spent that much time doing something only to have her pull the rug out at the 11th hour? That's a BAD DM. </p><p></p><p>Any of the things I listed could be perfectly acceptable and realistic consequences of his actions. If he had problems with those consequences, that doesn't make me a bad DM, that makes him a bad player. If the consequences of the actions are realistic and consistent, isn't that the hallmark of a GOOD DM? If the player looks at perfectly realistic answers and whines about them, then that's not the DM's problem, that's the player's problem.</p><p></p><p>The comment about not trusting the players I think hits the nail quite well. Far too many DM's figure that the players are going to take a mile if they give an inch. I may be guilty of that myself from time to time since I tend to be pretty stingy when it comes to using non core material. But, the best thing to do is to look at things from a long term context.</p><p></p><p>Sure, the low level party has lots of cash right now. That's fine. Yup, they buy lots of phat lewt and gear up. Cool. The next few encounters they have don't have any cash. They gain a level and suddenly they're balanced again. No more problems.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2339148, member: 22779"] ^ Wot he said. I've run into a DM who loved #4 above. Had a wizzie in 2e who was going to specialize in creating new spells. Spent every available coin on creating a safe lab, building a library etc. When I finally gathered enough to start researching, he declares that the chances for creating a new spell have now been "house ruled" over the Complete Wizards book and the chances for success are now about one tenth the listed chances. Worked out to about a 3 per cent chance of success per attempt. I, predictably, went bezerk! Well, considering he spent about 3 game sessions and several in game weeks planning the heist, the DM could hardly complain that she didn't have fair warning. He outright told her this is what he was planning and then spent much of his time in game and a fair bit of time outside of the game, working out a "perfect crime". What more could a DM possibly ask for from a player than that? To be that engaged in the game that he spent that much time doing something only to have her pull the rug out at the 11th hour? That's a BAD DM. Any of the things I listed could be perfectly acceptable and realistic consequences of his actions. If he had problems with those consequences, that doesn't make me a bad DM, that makes him a bad player. If the consequences of the actions are realistic and consistent, isn't that the hallmark of a GOOD DM? If the player looks at perfectly realistic answers and whines about them, then that's not the DM's problem, that's the player's problem. The comment about not trusting the players I think hits the nail quite well. Far too many DM's figure that the players are going to take a mile if they give an inch. I may be guilty of that myself from time to time since I tend to be pretty stingy when it comes to using non core material. But, the best thing to do is to look at things from a long term context. Sure, the low level party has lots of cash right now. That's fine. Yup, they buy lots of phat lewt and gear up. Cool. The next few encounters they have don't have any cash. They gain a level and suddenly they're balanced again. No more problems. [/QUOTE]
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