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How do you determine hitpoints?
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<blockquote data-quote="Bladesong" data-source="post: 2662916" data-attributes="member: 20800"><p>I've been doing it the same way for twenty(muffle) years.</p><p></p><p>At frist level HPs equal CON score or max die + CON modifier, use highest of the two.</p><p>At second level max die + CON modifier</p><p>Every other level is based on the class die:</p><p>d4 becomes d2 + 2</p><p>d6 becomes d3 + 3</p><p>d8 becomes d4 + 4</p><p>d10 becomes d4 + 6</p><p>d12 becomes d6 + 6</p><p>(failed to mention before that they get to add their CON modifier of course)</p><p></p><p>Has randomness, the players still feel they have some control because they get to roll, there are no really bad rolls and everyone has always been happy with it.</p><p></p><p>Have fun.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 2662916, member: 20800"] I've been doing it the same way for twenty(muffle) years. At frist level HPs equal CON score or max die + CON modifier, use highest of the two. At second level max die + CON modifier Every other level is based on the class die: d4 becomes d2 + 2 d6 becomes d3 + 3 d8 becomes d4 + 4 d10 becomes d4 + 6 d12 becomes d6 + 6 (failed to mention before that they get to add their CON modifier of course) Has randomness, the players still feel they have some control because they get to roll, there are no really bad rolls and everyone has always been happy with it. Have fun. [/QUOTE]
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How do you determine hitpoints?
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