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*Pathfinder & Starfinder
How Do You Determine HP?
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<blockquote data-quote="Treebore" data-source="post: 1695579" data-attributes="member: 10177"><p>I do it two ways, both of which give high HP's. Most of the time they choose to roll with me making a roll secretly. They then choose to keep their roll or to take my unknown, to them, roll. Sometimes i fudge in their favor, but most of the time i do not.</p><p></p><p>My second method is a fixed and roughly 70% of the dice's value per level. Mening a d4 character gets 3 HP every level, a d6 gets 4 HP every level, a d8 gets 6 HP, d10 gets 7 HP, and a d12 gets 8 HP.</p><p></p><p>Which method a player uses is determined at first level and they must stick with it for the life of the character.</p><p></p><p>Thanee is essentially right. If you go with the higher HP you will need to adjust the monsters/NPC's a bit to keep the CR system close to being useful.</p><p></p><p>Generally I give the monsters/NPC's 50, 75, or 90% of max HP's depending on how tough I want a particular encounter to be. This is in addition to the fact that I run a "heroic" game, meaning the characters have above average stats, they are the creme de la creme of thier respective races/species. So if you run games with characters abilities closer to average/normal you will probably have to make even more of an adjustment than I do.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1695579, member: 10177"] I do it two ways, both of which give high HP's. Most of the time they choose to roll with me making a roll secretly. They then choose to keep their roll or to take my unknown, to them, roll. Sometimes i fudge in their favor, but most of the time i do not. My second method is a fixed and roughly 70% of the dice's value per level. Mening a d4 character gets 3 HP every level, a d6 gets 4 HP every level, a d8 gets 6 HP, d10 gets 7 HP, and a d12 gets 8 HP. Which method a player uses is determined at first level and they must stick with it for the life of the character. Thanee is essentially right. If you go with the higher HP you will need to adjust the monsters/NPC's a bit to keep the CR system close to being useful. Generally I give the monsters/NPC's 50, 75, or 90% of max HP's depending on how tough I want a particular encounter to be. This is in addition to the fact that I run a "heroic" game, meaning the characters have above average stats, they are the creme de la creme of thier respective races/species. So if you run games with characters abilities closer to average/normal you will probably have to make even more of an adjustment than I do. [/QUOTE]
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How Do You Determine HP?
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