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How do you determine Shop Inventory?
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<blockquote data-quote="airwalkrr" data-source="post: 5169528" data-attributes="member: 12460"><p>I more or less decide what is available on the spot, although I use the GP limit from the 3.5 DMG to guide me. If the GP limit of a town is 200 gp, for example, then anything under 200 gp is generally available with a little looking around. At most a Gather Information check DC 15 will lead them in the right direction of a vendor. If the players want to purchase more than one of a given object, then I divide the GP limit by the cost of the item to determine how many of a given item is available. For example, if the players wish to purchase potions of cure light wounds in the above community, they could purchase no more than four at a time (200/50 = 4). Supplies generally refresh on a weekly basis, so the party would have to wait seven more days to purchase more of the same potion.</p><p></p><p>Certain conditions may limit or increase availability. If the only mountain pass into a local village is cut off by an avalanche, it may be months before that village is able to renew its stores. If there is a festival attracting a lot of foreign and commercial interest, I might double or even triple the local GP limit (increasing the number of items available as well as the total cost of such items).</p><p></p><p>If the players ever want to purchase something worth more than 25,000 gp, I usually limit access a bit. They usually have to know someone with access to such things, and such an individual usually has to owe them a favor of some kind. You can't just go buy a dozen +5 swords. I also don't allow them to buy weapons or armor with just any old enhancement. You can't buy a +2 flaming ghost touch kukri of shocking burst. Only enhancements of +1 to +5 are available. Getting a named item (i.e. flametongue) or a weapon with a specific enhancement requires hiring a spellcaster specifically to craft the item or add the desired enhancement to a weapon or armor, which usually means the player has to wait a number of days for the weapon to be completed. Simple enhancements equivalent to +1 or +2 are easy to come by. Anything more generally requires a favor owed to the player character as above.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5169528, member: 12460"] I more or less decide what is available on the spot, although I use the GP limit from the 3.5 DMG to guide me. If the GP limit of a town is 200 gp, for example, then anything under 200 gp is generally available with a little looking around. At most a Gather Information check DC 15 will lead them in the right direction of a vendor. If the players want to purchase more than one of a given object, then I divide the GP limit by the cost of the item to determine how many of a given item is available. For example, if the players wish to purchase potions of cure light wounds in the above community, they could purchase no more than four at a time (200/50 = 4). Supplies generally refresh on a weekly basis, so the party would have to wait seven more days to purchase more of the same potion. Certain conditions may limit or increase availability. If the only mountain pass into a local village is cut off by an avalanche, it may be months before that village is able to renew its stores. If there is a festival attracting a lot of foreign and commercial interest, I might double or even triple the local GP limit (increasing the number of items available as well as the total cost of such items). If the players ever want to purchase something worth more than 25,000 gp, I usually limit access a bit. They usually have to know someone with access to such things, and such an individual usually has to owe them a favor of some kind. You can't just go buy a dozen +5 swords. I also don't allow them to buy weapons or armor with just any old enhancement. You can't buy a +2 flaming ghost touch kukri of shocking burst. Only enhancements of +1 to +5 are available. Getting a named item (i.e. flametongue) or a weapon with a specific enhancement requires hiring a spellcaster specifically to craft the item or add the desired enhancement to a weapon or armor, which usually means the player has to wait a number of days for the weapon to be completed. Simple enhancements equivalent to +1 or +2 are easy to come by. Anything more generally requires a favor owed to the player character as above. [/QUOTE]
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