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How do you determine Shop Inventory?
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<blockquote data-quote="Celebrim" data-source="post: 5169537" data-attributes="member: 4937"><p>"How do you determine items available in a shop?"</p><p></p><p>If it's a mundane item worth no more than a couple days pay for a common laborer, I make it simple and say they have it provided I think the town is big enough to support that sort of craftsman. I only role-play out shopping expeditions for small groups, and even then only if I think the character is likely to be a reoccuring NPC. Bigger groups require less non-essential roleplay because one of the cardinal sins of DMing is making your players wait too long for their turn.</p><p></p><p>If its something rare or expensive, I generally dice for it which in the case of something like this is often just a 'coin flip'. </p><p></p><p>Sometimes if the item is just excessively rare or expensive (10000 gp opal, a trained griffon) I'll just say no in all but the biggest metropolis.</p><p></p><p>If its a magic item, its generally not available. The main exception is potions. If I think the town is big enough to have an alchemist, I generally allow the purchase of 2d4 random potions. I also generally allow the purchase of 1d4 minor scrolls from whatever the big temple is in town provided the PC's have a favorable reputation. </p><p></p><p>Pretty much anything can be ordered provided you find someone that can make it, you just have to be willing to wait on it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5169537, member: 4937"] "How do you determine items available in a shop?" If it's a mundane item worth no more than a couple days pay for a common laborer, I make it simple and say they have it provided I think the town is big enough to support that sort of craftsman. I only role-play out shopping expeditions for small groups, and even then only if I think the character is likely to be a reoccuring NPC. Bigger groups require less non-essential roleplay because one of the cardinal sins of DMing is making your players wait too long for their turn. If its something rare or expensive, I generally dice for it which in the case of something like this is often just a 'coin flip'. Sometimes if the item is just excessively rare or expensive (10000 gp opal, a trained griffon) I'll just say no in all but the biggest metropolis. If its a magic item, its generally not available. The main exception is potions. If I think the town is big enough to have an alchemist, I generally allow the purchase of 2d4 random potions. I also generally allow the purchase of 1d4 minor scrolls from whatever the big temple is in town provided the PC's have a favorable reputation. Pretty much anything can be ordered provided you find someone that can make it, you just have to be willing to wait on it. [/QUOTE]
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