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How do you determine treasure?
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<blockquote data-quote="Whitey" data-source="post: 1300151" data-attributes="member: 15994"><p>Eighty pound sacks of gold for everyone! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>That's 4K gold pieces, a light load <u>by itself</u> for anyone with a strength of 16 or less. In assorted gems, it's somewhat lighter but a lot bulkier. Using monetary guidelines for encounters just doesn't jibe, IMO. Where to spend it? And who would part with such precious things just for cash? The best currency for PCs is XP, and the tasty feats & spells & skill ranks that come with it. Can't really buy those otherwise.</p><p></p><p>I voted for 'treasure that the hostiles would logically have'. In terms of getting solid gear/magic items, it's what they can wrest from the cold, dead hands of opponents - which can get pretty harsh when scrolls & potions & other single use items are figured in.</p><p>I figure this keeps them motivated to decisively win their battles , keep good tally of their own supplies, and keeps them immersed in a dynamic, evolving world where what they do makes a difference.</p><p></p><p>Besides, the best reward for winning a battle is - you ain't dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Whitey, post: 1300151, member: 15994"] Eighty pound sacks of gold for everyone! :p That's 4K gold pieces, a light load [U]by itself[/U] for anyone with a strength of 16 or less. In assorted gems, it's somewhat lighter but a lot bulkier. Using monetary guidelines for encounters just doesn't jibe, IMO. Where to spend it? And who would part with such precious things just for cash? The best currency for PCs is XP, and the tasty feats & spells & skill ranks that come with it. Can't really buy those otherwise. I voted for 'treasure that the hostiles would logically have'. In terms of getting solid gear/magic items, it's what they can wrest from the cold, dead hands of opponents - which can get pretty harsh when scrolls & potions & other single use items are figured in. I figure this keeps them motivated to decisively win their battles , keep good tally of their own supplies, and keeps them immersed in a dynamic, evolving world where what they do makes a difference. Besides, the best reward for winning a battle is - you ain't dead. ;) [/QUOTE]
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