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How do you determine your initial Attributes?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8462817" data-attributes="member: 6921763"><p>That's fine if that is the expectation at your table. Although it reads as if you are venturing into the "your character wouldn't do/say that" territory if someone should do something which is outside of what you expect - an utterance which is like the 5 of the holy hand grenade for many: right out. Worth noting: 8 is mechanically 5% off the average when rolls are involved. Discernable from average in gameplay? I think we've agreed elsewhere that it is not.</p><p></p><p>This ground has been tread before and I know you have disagreed before. There are suggestions and qualified statements about how one <em>might </em>play stats in 5e - with many "usuallys" and "probablys" and "might bes" - but, again, there is nothing exacting or prescriptive in the rules about it. Anyone else that wants to review the "Your Character's Abilities" section, it's on pg 14 of the PHB.</p><p></p><p></p><p>At the end of the day, players can roleplay their character any way they like - as defined by the 5e PHB. It's "you as a player determining how your character thinks, acts, and talks." Not the dice. Not the stats. The player. It's absolutely fine to have the dice or stats determine those things, if that is what your table finds fun. But it is not a baseline expectation of 5e.</p><p></p><p>It <em>will</em> be the modifiers, however, that directly influence success or failure - when rolls are even required.</p><p></p><p>I mean, for example, you may have a player who plays their INT 6, CHA 18 character as someone who pretends (or has even convinced themselves) that they are smart. But they are more likely to falter if the dice get brought out to resolve an action that calls for an INT ability check. Is that somehow "improper" roleplaying?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8462817, member: 6921763"] That's fine if that is the expectation at your table. Although it reads as if you are venturing into the "your character wouldn't do/say that" territory if someone should do something which is outside of what you expect - an utterance which is like the 5 of the holy hand grenade for many: right out. Worth noting: 8 is mechanically 5% off the average when rolls are involved. Discernable from average in gameplay? I think we've agreed elsewhere that it is not. This ground has been tread before and I know you have disagreed before. There are suggestions and qualified statements about how one [I]might [/I]play stats in 5e - with many "usuallys" and "probablys" and "might bes" - but, again, there is nothing exacting or prescriptive in the rules about it. Anyone else that wants to review the "Your Character's Abilities" section, it's on pg 14 of the PHB. At the end of the day, players can roleplay their character any way they like - as defined by the 5e PHB. It's "you as a player determining how your character thinks, acts, and talks." Not the dice. Not the stats. The player. It's absolutely fine to have the dice or stats determine those things, if that is what your table finds fun. But it is not a baseline expectation of 5e. It [I]will[/I] be the modifiers, however, that directly influence success or failure - when rolls are even required. I mean, for example, you may have a player who plays their INT 6, CHA 18 character as someone who pretends (or has even convinced themselves) that they are smart. But they are more likely to falter if the dice get brought out to resolve an action that calls for an INT ability check. Is that somehow "improper" roleplaying? [/QUOTE]
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