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How do you determine your initial Attributes?
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<blockquote data-quote="Umbran" data-source="post: 8464930" data-attributes="member: 177"><p>Because role-play expression of physical stats is generally done through the mechanic. Whether the character is clumsy or not does not make a significant difference until the mechanic comes into play.</p><p></p><p>Meanwhile, for example, a player can apply their own native intelligence and speak to other players, without reference to the mechanic - like giving input into logic puzzles, or putting together chains of reasoning to solve mysteries, and so forth. And we can note that in D&D how social interaction is resolved is rather vague in ways application of Strength is not. Setting expectations of what, say, a 6 Charisma means may be called for - you don't want the player to be putting together eloquent discourses intended to convince an NPC, expecting them to <em>just work</em>.</p><p></p><p></p><p></p><p>I cannot speak to your games, specifically. But D&D is a bit thin on mechanics surrounding some of the mental stats, and so a discussion may be called for to fill in what the rules don't provide directly.</p><p></p><p></p><p></p><p>Then, they really ought to communicate that to the GM. If folks at the table don't agree on what's appropriate, there will be issues in play. Better to iron those out ahead of time.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8464930, member: 177"] Because role-play expression of physical stats is generally done through the mechanic. Whether the character is clumsy or not does not make a significant difference until the mechanic comes into play. Meanwhile, for example, a player can apply their own native intelligence and speak to other players, without reference to the mechanic - like giving input into logic puzzles, or putting together chains of reasoning to solve mysteries, and so forth. And we can note that in D&D how social interaction is resolved is rather vague in ways application of Strength is not. Setting expectations of what, say, a 6 Charisma means may be called for - you don't want the player to be putting together eloquent discourses intended to convince an NPC, expecting them to [I]just work[/I]. I cannot speak to your games, specifically. But D&D is a bit thin on mechanics surrounding some of the mental stats, and so a discussion may be called for to fill in what the rules don't provide directly. Then, they really ought to communicate that to the GM. If folks at the table don't agree on what's appropriate, there will be issues in play. Better to iron those out ahead of time. [/QUOTE]
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