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How do you develop your Wizard?
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<blockquote data-quote="5ekyu" data-source="post: 7314314" data-attributes="member: 6919838"><p>"So I would like to ask, "How do you develop your Wizard outside of leveling up or getting loot/getting gifts from your dm?""</p><p></p><p>That auestion should be directed inward as well as outward.</p><p></p><p>Internally, What do you have that you put into the person you chose that can be served by gold or downtime activities? </p><p></p><p>Externally, what has the GM put in to the campaign scenery that can be accessed by gold or downtime? </p><p></p><p>Others have mentioned the mechanical gains from scrolls and spellbook (which do require the external source) but there may also be acquisition of expensive components to consider.</p><p></p><p>Common magic items like in XGtE or just potions scrolls might also be an external source you can,leverage.</p><p></p><p>But, back to the internals what about starting a group of "informants" from people you help or fund to keep an eye out for macguffin de jour?</p><p></p><p>What about setting up rooms or safe houses you pre-arrange with folks you helped or paid to shelter those in need of your macguffin de jpur type?</p><p></p><p>What if you keep making significant donations in gold and service to a temple of certain divines to develop a strong long standing mutually beneficial relationship?</p><p></p><p>One of my players uses brewing prof and bartender history and tends to setup a bar and offer cheap drinks whenever he gets time in an area. It create roleplaying oppotunities, easy access for types of rumors and i let it give advantage to certain types of investigation checks .</p><p></p><p>Another pretty much tries to woo and win as much as possible so they are always spending on gifts, clothes, booze, jewels, etc.</p><p></p><p>Another tends to try and find displaced kids and help-train-employ them, giving purpose and opportunity beyond survival as had been done for her. </p><p></p><p>All of those spawn roleplaying, spawn potentially useful long term benefits and are fairly transplantable with minimal need for GM provided organizations.</p><p></p><p>Obviously, guilds, temples etc provide more setting/GM dependent opportunities.</p><p></p><p></p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314314, member: 6919838"] "So I would like to ask, "How do you develop your Wizard outside of leveling up or getting loot/getting gifts from your dm?"" That auestion should be directed inward as well as outward. Internally, What do you have that you put into the person you chose that can be served by gold or downtime activities? Externally, what has the GM put in to the campaign scenery that can be accessed by gold or downtime? Others have mentioned the mechanical gains from scrolls and spellbook (which do require the external source) but there may also be acquisition of expensive components to consider. Common magic items like in XGtE or just potions scrolls might also be an external source you can,leverage. But, back to the internals what about starting a group of "informants" from people you help or fund to keep an eye out for macguffin de jour? What about setting up rooms or safe houses you pre-arrange with folks you helped or paid to shelter those in need of your macguffin de jpur type? What if you keep making significant donations in gold and service to a temple of certain divines to develop a strong long standing mutually beneficial relationship? One of my players uses brewing prof and bartender history and tends to setup a bar and offer cheap drinks whenever he gets time in an area. It create roleplaying oppotunities, easy access for types of rumors and i let it give advantage to certain types of investigation checks . Another pretty much tries to woo and win as much as possible so they are always spending on gifts, clothes, booze, jewels, etc. Another tends to try and find displaced kids and help-train-employ them, giving purpose and opportunity beyond survival as had been done for her. All of those spawn roleplaying, spawn potentially useful long term benefits and are fairly transplantable with minimal need for GM provided organizations. Obviously, guilds, temples etc provide more setting/GM dependent opportunities. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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