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How do you differentiate Gnomes from Dwarves and Halflings?
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<blockquote data-quote="Xylarthan" data-source="post: 109403" data-attributes="member: 3254"><p>One of the things that Birthright did well was todifferentiate between the various short races and rework some humanoid races well.</p><p></p><p>Dwarves were more than just dour, they were of a denser mass in bone and flesh that explained some oftheir abilities. Halflings were what in 3e would be an Outsider race, being refugees from the Shadow World. Gnomes were an NPC race that resided in the hills and forests,very bucolic and fey. It was guite easy to keep[ them seperate in my mind with cultures that matched their backgrounds.</p><p></p><p>The Goblin Race consits of goblins, hobgoblins and bugbears, delineated as average, largeand elite 'goblins'. goblins held entire kingdoms in Cerilia! It was great. </p><p></p><p>Orcs were revamped as a primarily underground race, called orogs. they were tougher, more sinister and very like what the drow started off as - mysterious and unalterably evil.</p><p></p><p>When I play one of the short races, and i prefer them over the others, I make a point to keep in mind the racial background while writing the character up. My most recent is a dwarf wizard and much was set up with the DM about his being outcast from his clan due to his interest in magic. Since then, in roleplaying a rebellious youth, he has gained some degree of acceptance by dwarven culture but not the part of it that he grew up in. His primary worship isof a minor dwarven god and he pays homage to two human gods of magic. With this acceptance he has surprised the other party members with some changes to his outlook on things, particularly that he was not willing to loot a dwarven tomb! </p><p></p><p>A gnome illusionist I'd played previously was rather different. He was fun-loving and a bit larcenous; he also caused a few battles to be more difficult than the DM expected due to using his illusions without consulting with or warning the rest of the party. His opinion was that if he 'altered the battlefield' then they shouldn't go running across it, let the foes do that and suffer! the party's fighters didn't seem to be getting that concept so the gnome switched to using Meta-magic feats to get more magic Missiles. After a few battles of things dieing all around them from sippy lil balls of energy the party asked him to go back to using illusions!</p></blockquote><p></p>
[QUOTE="Xylarthan, post: 109403, member: 3254"] One of the things that Birthright did well was todifferentiate between the various short races and rework some humanoid races well. Dwarves were more than just dour, they were of a denser mass in bone and flesh that explained some oftheir abilities. Halflings were what in 3e would be an Outsider race, being refugees from the Shadow World. Gnomes were an NPC race that resided in the hills and forests,very bucolic and fey. It was guite easy to keep[ them seperate in my mind with cultures that matched their backgrounds. The Goblin Race consits of goblins, hobgoblins and bugbears, delineated as average, largeand elite 'goblins'. goblins held entire kingdoms in Cerilia! It was great. Orcs were revamped as a primarily underground race, called orogs. they were tougher, more sinister and very like what the drow started off as - mysterious and unalterably evil. When I play one of the short races, and i prefer them over the others, I make a point to keep in mind the racial background while writing the character up. My most recent is a dwarf wizard and much was set up with the DM about his being outcast from his clan due to his interest in magic. Since then, in roleplaying a rebellious youth, he has gained some degree of acceptance by dwarven culture but not the part of it that he grew up in. His primary worship isof a minor dwarven god and he pays homage to two human gods of magic. With this acceptance he has surprised the other party members with some changes to his outlook on things, particularly that he was not willing to loot a dwarven tomb! A gnome illusionist I'd played previously was rather different. He was fun-loving and a bit larcenous; he also caused a few battles to be more difficult than the DM expected due to using his illusions without consulting with or warning the rest of the party. His opinion was that if he 'altered the battlefield' then they shouldn't go running across it, let the foes do that and suffer! the party's fighters didn't seem to be getting that concept so the gnome switched to using Meta-magic feats to get more magic Missiles. After a few battles of things dieing all around them from sippy lil balls of energy the party asked him to go back to using illusions! [/QUOTE]
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