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How do you discribe combat?
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<blockquote data-quote="Ambrus" data-source="post: 2789717" data-attributes="member: 17691"><p>Are you bragging about that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I'm always standing when I'm DMing; I just can't seem to stay put in my chair. I ask the player for their intended action, have them roll and then I check the results with my own notes. Then I launch into a description of what's happened, sometimes tying into the previous round's actions if appropriate. I usually mime the PC's attack and the NPC's reaction as I'm describing it. I also embellish my descriptions with flavourful but logical consequences that don't affect game mechanics. For instance, if a creature gets killed by a PC's attack and the PC dealt a significant amount of damage in the last blow I might describe the attack as having cut off a limb, the head or have run the creature through. Sometimes, even if an NPC is technically 'dead' from an attack, I'll have them collapse but continue wheezing or vomiting blood or desperately trying to keep their intestines from spilling out after having been eviscerated by a PC's attack. I usually describe this as: "he's dead, he just doesn't believe/know it yet." If an NPC's attack misses due to a armored PC's high AC then I usually describe the blow as having hit with a loud "clang" or "kthunk". I find its more fun to describe a blow that actually hits but deals no effective damage rather than just saying it "missed". While describing it, the player is never entirely sure if they've been hurt by a blow until I'm done describing it. Damage is the last thing I reveal to PCs in my descriptions.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2789717, member: 17691"] Are you bragging about that? :p I'm always standing when I'm DMing; I just can't seem to stay put in my chair. I ask the player for their intended action, have them roll and then I check the results with my own notes. Then I launch into a description of what's happened, sometimes tying into the previous round's actions if appropriate. I usually mime the PC's attack and the NPC's reaction as I'm describing it. I also embellish my descriptions with flavourful but logical consequences that don't affect game mechanics. For instance, if a creature gets killed by a PC's attack and the PC dealt a significant amount of damage in the last blow I might describe the attack as having cut off a limb, the head or have run the creature through. Sometimes, even if an NPC is technically 'dead' from an attack, I'll have them collapse but continue wheezing or vomiting blood or desperately trying to keep their intestines from spilling out after having been eviscerated by a PC's attack. I usually describe this as: "he's dead, he just doesn't believe/know it yet." If an NPC's attack misses due to a armored PC's high AC then I usually describe the blow as having hit with a loud "clang" or "kthunk". I find its more fun to describe a blow that actually hits but deals no effective damage rather than just saying it "missed". While describing it, the player is never entirely sure if they've been hurt by a blow until I'm done describing it. Damage is the last thing I reveal to PCs in my descriptions. [/QUOTE]
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