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How do you discribe combat?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2790433" data-attributes="member: 11300"><p>I'm focusing on the following with my new campaign - keeping in mind that we use a battlemap and miniatures for almost all combat:</p><p></p><p>- Overuse of description muddies the player's understanding of what's going on as much as lack of description confuses it. Haphazard spats of large description followed by spats of minimal description ruins the consistency of a DMs role. Following a set of guidelines in terms of description is thus very important to build up a consistency and clarity of communication to the players.</p><p>- Sometimes relaying the numbers involved tells the player most directly what's going on and it keeps things moving.</p><p>- In a combat, there are a few big pivotal moments. To miss the opportunity to describe these to the players is cheating them of their due.</p><p>- When it comes to description, gory details can be mildly amusing until overused. Keep the good stuff up the sleeve for when it counts.</p><p>- The most important thing I can do as a DM is convey the motivations of the PCs opponents through describing their actions. For example a hungry wolf will act differently to a wolf protecting it's young to a wolf defending its territory. An addendum to this is that if I find myself describing monotonous motivation (for example all the opponents are just trying to kill the PCs with little concern for their own lives), I need to mix up the encounters somewhat. By focusing on the opponents motivations, combat becomes twice as interesting for the players.</p><p>- Never describe to the Players what their PCs are feeling, only what they see, hear or perceive. Leave how their characters react to stimuli up to them.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2790433, member: 11300"] I'm focusing on the following with my new campaign - keeping in mind that we use a battlemap and miniatures for almost all combat: - Overuse of description muddies the player's understanding of what's going on as much as lack of description confuses it. Haphazard spats of large description followed by spats of minimal description ruins the consistency of a DMs role. Following a set of guidelines in terms of description is thus very important to build up a consistency and clarity of communication to the players. - Sometimes relaying the numbers involved tells the player most directly what's going on and it keeps things moving. - In a combat, there are a few big pivotal moments. To miss the opportunity to describe these to the players is cheating them of their due. - When it comes to description, gory details can be mildly amusing until overused. Keep the good stuff up the sleeve for when it counts. - The most important thing I can do as a DM is convey the motivations of the PCs opponents through describing their actions. For example a hungry wolf will act differently to a wolf protecting it's young to a wolf defending its territory. An addendum to this is that if I find myself describing monotonous motivation (for example all the opponents are just trying to kill the PCs with little concern for their own lives), I need to mix up the encounters somewhat. By focusing on the opponents motivations, combat becomes twice as interesting for the players. - Never describe to the Players what their PCs are feeling, only what they see, hear or perceive. Leave how their characters react to stimuli up to them. Best Regards Herremann the Wise [/QUOTE]
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