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General Tabletop Discussion
*TTRPGs General
How do you distribute treasure?
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<blockquote data-quote="Celebrim" data-source="post: 4697175" data-attributes="member: 4937"><p>I know how you feel. We're dinosaurs. Younger players balk at the whole idea that you'd need to search for treasure. The idea that they can't have the particular item most suited to their build the moment that they can afford it infuriates them. The idea that getting treasure might be a struggle is seen as interfering with their fun.</p><p></p><p>Threads like these make me nostalgic for 'treasure as XP'. The sort of game you and I were reared on doesn't seem to have much of an audience anymore. </p><p></p><p>I feel more and more like 'Wierd Pete' every year. </p><p></p><p>I feel compelled to say things like, "Back in my day, you didn't just find treaure. You had to work for it. You'd go down into the dungeon with 50' of rope, a 10' pole, a bundle of torches, some iron spikes, chalk, paper, ink, quills, and a bunch of big sacks. You planned a foray like you'd plan a commando raid, an arctic expedition, and an archaelogical exacavation at the same time. And when you found some treasure, it was usually too heavy to just carry out. We hauled treasure out on mules. You had to have a whole caravan of porters and pack animals to haul the treasure out just to get XP because if you didn't get it back to town, you didn't gain levels, and you were lucky to get 50% of hits value when you sold it, and when you did that you thought yourself lucky if you had enough money to raise your dead and buy a potion with what was left over. And we'd walk uphill from the dungeon both ways, in the snow, with a wandering monster six times a day. You youngsters just don't know what your missing... Now, where did I put my teeth?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4697175, member: 4937"] I know how you feel. We're dinosaurs. Younger players balk at the whole idea that you'd need to search for treasure. The idea that they can't have the particular item most suited to their build the moment that they can afford it infuriates them. The idea that getting treasure might be a struggle is seen as interfering with their fun. Threads like these make me nostalgic for 'treasure as XP'. The sort of game you and I were reared on doesn't seem to have much of an audience anymore. I feel more and more like 'Wierd Pete' every year. I feel compelled to say things like, "Back in my day, you didn't just find treaure. You had to work for it. You'd go down into the dungeon with 50' of rope, a 10' pole, a bundle of torches, some iron spikes, chalk, paper, ink, quills, and a bunch of big sacks. You planned a foray like you'd plan a commando raid, an arctic expedition, and an archaelogical exacavation at the same time. And when you found some treasure, it was usually too heavy to just carry out. We hauled treasure out on mules. You had to have a whole caravan of porters and pack animals to haul the treasure out just to get XP because if you didn't get it back to town, you didn't gain levels, and you were lucky to get 50% of hits value when you sold it, and when you did that you thought yourself lucky if you had enough money to raise your dead and buy a potion with what was left over. And we'd walk uphill from the dungeon both ways, in the snow, with a wandering monster six times a day. You youngsters just don't know what your missing... Now, where did I put my teeth?" [/QUOTE]
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How do you distribute treasure?
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