Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you distribute treasure?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nightwyrm" data-source="post: 4697272" data-attributes="member: 75542"><p>The expectation for magical loot or wealth by levels came about due to the attempt to provide a scale for measurement of monster power vs PC power so that the DM will know what monsters can challenge PCs of a certain level. In older editions, there was little to no such system. DMs guessed or just picked monsters due to his preference and PCs either run away a lot or died often. Any comparisons that were done was mainly by eyeballing monster HD, but this system was very vague and incomplete. In 3.x, the more detailed CR system was developed and tried to take into account monster abilities, attacks and defenses etc. The encounter and monster building system in 4e is basically an extension of that system.</p><p> </p><p>Now, when the monster vs PC scaling system was developed, the game designers need to make certain assumptions and the availability of magical gear was one of them. You either take into account that PCs of level X had Y amounts of gear, or you don't. </p><p> </p><p>If you balanced it such that that monster of level Z is an appropriate challenge to PCs of level X with gear Y, then PCs of level X will require Y gear to face monster Z. This leads to expectations that as PCs go up in level, they will accumlate enough gear so that by level X, they will have Y amount of gear. If the level X PCs have less then Y gear, then the power scale is thrown off and they will be less powerful then what the system expects when facing a monster Z.</p><p> </p><p>If you leave gear out of your assumptions when comparing monster vs PC power and balanced mundane PCs of level X to monster Z, then any better gear that the DM give the PC have will make them more powerful than what the system expects when they're facing monster Z.</p><p> </p><p>In both 3.x and 4e, the designers went with the PCs will have magical gear assumption and developed the balancing system based on that assumption. This of course led to the wealth by level expectation in 3.x and the treasure parcel system in 4e. If the DM wanted to go with a low gear game, he'll have to recalibrate the monster vs PC power scale to fit the new assumption. In 3.x, this was a mess to do because there was a lot of power bound within the gear and the math was not transparent. In 4e, gear has much less power and the math behind the gear assumptions is a lot more transparent so it's much more obvious on how the DM should modify the rules in order to run a low gear game.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 4697272, member: 75542"] The expectation for magical loot or wealth by levels came about due to the attempt to provide a scale for measurement of monster power vs PC power so that the DM will know what monsters can challenge PCs of a certain level. In older editions, there was little to no such system. DMs guessed or just picked monsters due to his preference and PCs either run away a lot or died often. Any comparisons that were done was mainly by eyeballing monster HD, but this system was very vague and incomplete. In 3.x, the more detailed CR system was developed and tried to take into account monster abilities, attacks and defenses etc. The encounter and monster building system in 4e is basically an extension of that system. Now, when the monster vs PC scaling system was developed, the game designers need to make certain assumptions and the availability of magical gear was one of them. You either take into account that PCs of level X had Y amounts of gear, or you don't. If you balanced it such that that monster of level Z is an appropriate challenge to PCs of level X with gear Y, then PCs of level X will require Y gear to face monster Z. This leads to expectations that as PCs go up in level, they will accumlate enough gear so that by level X, they will have Y amount of gear. If the level X PCs have less then Y gear, then the power scale is thrown off and they will be less powerful then what the system expects when facing a monster Z. If you leave gear out of your assumptions when comparing monster vs PC power and balanced mundane PCs of level X to monster Z, then any better gear that the DM give the PC have will make them more powerful than what the system expects when they're facing monster Z. In both 3.x and 4e, the designers went with the PCs will have magical gear assumption and developed the balancing system based on that assumption. This of course led to the wealth by level expectation in 3.x and the treasure parcel system in 4e. If the DM wanted to go with a low gear game, he'll have to recalibrate the monster vs PC power scale to fit the new assumption. In 3.x, this was a mess to do because there was a lot of power bound within the gear and the math was not transparent. In 4e, gear has much less power and the math behind the gear assumptions is a lot more transparent so it's much more obvious on how the DM should modify the rules in order to run a low gear game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you distribute treasure?
Top