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How do you distribute treasure?
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<blockquote data-quote="The Green Adam" data-source="post: 4703708" data-attributes="member: 50821"><p>I suppose I agree in principal but I don't know that I would phrase it quite that way. Why would the PCs get "lots of stuff that favors a particular type of character"? If you're randomly inserting treasure its possible but if you're designing the rewards its not. Perhaps a better way to put it is this...</p><p> </p><p>Adventure: Assault of the Wizard's Tower! </p><p> </p><p>Objective? Assault a Wizard's Tower. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> OK, so on the lower levels there are numerous orc guards, nothing special no major treasure. A few gps, a stolen quality dagger perhaps. Next level, Sgt/Lt Orcs, a masterwork sword, a potion of healing whathaveyou. A secret room leads to a somewhat more serious monster guarding low level magical treasure including an unique though not overly powerful weapon. Next level is one of the wizard's workshops, guarded by the wizard's apprentice and a hench beast/monster. PC Wizard picks up some cool stuff here - components, a scroll perhaps, a wand (not too powerful or maybe still in the making and powerful but unreliable or prone to side effects). On up to the top level, battle the evil Wizard and his two suped up orc/hobgoblin bodyguards. In addition to clues to a bigger plot and foiling some plans, PCs find stolen item from nearby Kingdom (return that), a magic axe from one bodyguard and arrows from the other (usually the PC using the axe is not the PC using arrows alot, or something similar). Cleric finds a mysterious holy item that seems out of place here. Perhaps its the catalyst for a new adventure. Evil wizard had one more magic item that the PC wizard takes.</p><p> </p><p>OK, at the end, the PC Wizard seems to have gained a bit more (though really not a lot more) then the others because they attacked an Evil Wizard's home. Next adventure, the clues lead to a tomb raiding mission requiring the Rogue's skills and resulting in a few Rogue focused items (the stuff left behind by all the rogues who failed before her). Fighter types get more fighter items but the challenges are tougher.</p><p> </p><p>Etc, etc.</p><p> </p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4703708, member: 50821"] I suppose I agree in principal but I don't know that I would phrase it quite that way. Why would the PCs get "lots of stuff that favors a particular type of character"? If you're randomly inserting treasure its possible but if you're designing the rewards its not. Perhaps a better way to put it is this... Adventure: Assault of the Wizard's Tower! Objective? Assault a Wizard's Tower. ;) OK, so on the lower levels there are numerous orc guards, nothing special no major treasure. A few gps, a stolen quality dagger perhaps. Next level, Sgt/Lt Orcs, a masterwork sword, a potion of healing whathaveyou. A secret room leads to a somewhat more serious monster guarding low level magical treasure including an unique though not overly powerful weapon. Next level is one of the wizard's workshops, guarded by the wizard's apprentice and a hench beast/monster. PC Wizard picks up some cool stuff here - components, a scroll perhaps, a wand (not too powerful or maybe still in the making and powerful but unreliable or prone to side effects). On up to the top level, battle the evil Wizard and his two suped up orc/hobgoblin bodyguards. In addition to clues to a bigger plot and foiling some plans, PCs find stolen item from nearby Kingdom (return that), a magic axe from one bodyguard and arrows from the other (usually the PC using the axe is not the PC using arrows alot, or something similar). Cleric finds a mysterious holy item that seems out of place here. Perhaps its the catalyst for a new adventure. Evil wizard had one more magic item that the PC wizard takes. OK, at the end, the PC Wizard seems to have gained a bit more (though really not a lot more) then the others because they attacked an Evil Wizard's home. Next adventure, the clues lead to a tomb raiding mission requiring the Rogue's skills and resulting in a few Rogue focused items (the stuff left behind by all the rogues who failed before her). Fighter types get more fighter items but the challenges are tougher. Etc, etc. AD [/QUOTE]
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