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How Do You Divide Up The Plunder?
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<blockquote data-quote="Marimmar@Home" data-source="post: 1137941" data-attributes="member: 10099"><p>My party(s) had dire trouble sharing stuff, the people are very egocentric and we had to go through several systems to find a solution that everyone is okay with.</p><p></p><p>We tried the following:</p><p></p><p>1) High roll gets first pick. Since we had some lucky rollers the shares got pretty unbalanced. *kicks this system*</p><p></p><p>2) The new approach was to discuss who gets what and vote for it. Well no problem for standard stuff, but when it came to mighty items that more than one PC could use, the voting system favored the charismatic players and couples, that was unfair. *kicks this system*</p><p></p><p>3) Then we decided to award 100 bidding points per adventure and whoever wanted something could bid for it. This system was total crap because you always had to bid more than everyone else who might want to have an item and accumulating points was near pointless. Another problem with this system was that very class specific items or items only a single character could use were extremely cheap. *kicks this system*</p><p></p><p>4) Now we have settled on a complex system where every magic item someone acquires is assigned a point value according to it's power in comparison to a +1 to +5 weapon. When new treasure is split a ranking list is made where the the most powerful items are given away first down to the lowly +1 items and potions. The player with the lowest total points in magic items always is asked first if he wants the item currently up for give-away, then the next player in line is asked. If they all refuse, the item is sold. Items with charges are removed from the point list once they are used up. Pretty complicated you say? Well it's actually a quite speedy process, prevents party infighting and with an economics MA doing all the paperwork it's quite easy on the rest of us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BTW we are not allowed to buy/create magic items and gold is split evenly.</p><p></p><p>Oh, I voted 'Formalized system of shares' in case you didn't get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar@Home, post: 1137941, member: 10099"] My party(s) had dire trouble sharing stuff, the people are very egocentric and we had to go through several systems to find a solution that everyone is okay with. We tried the following: 1) High roll gets first pick. Since we had some lucky rollers the shares got pretty unbalanced. *kicks this system* 2) The new approach was to discuss who gets what and vote for it. Well no problem for standard stuff, but when it came to mighty items that more than one PC could use, the voting system favored the charismatic players and couples, that was unfair. *kicks this system* 3) Then we decided to award 100 bidding points per adventure and whoever wanted something could bid for it. This system was total crap because you always had to bid more than everyone else who might want to have an item and accumulating points was near pointless. Another problem with this system was that very class specific items or items only a single character could use were extremely cheap. *kicks this system* 4) Now we have settled on a complex system where every magic item someone acquires is assigned a point value according to it's power in comparison to a +1 to +5 weapon. When new treasure is split a ranking list is made where the the most powerful items are given away first down to the lowly +1 items and potions. The player with the lowest total points in magic items always is asked first if he wants the item currently up for give-away, then the next player in line is asked. If they all refuse, the item is sold. Items with charges are removed from the point list once they are used up. Pretty complicated you say? Well it's actually a quite speedy process, prevents party infighting and with an economics MA doing all the paperwork it's quite easy on the rest of us. :) BTW we are not allowed to buy/create magic items and gold is split evenly. Oh, I voted 'Formalized system of shares' in case you didn't get it ;) ~Marimmar [/QUOTE]
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