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How Do You Divide Up The Plunder?
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<blockquote data-quote="Scarbonac" data-source="post: 1137966" data-attributes="member: 9129"><p>In our games, we divide the money equally (although "noob" PCs, whether run by a true newbie or a longtime group-member, usually get a half-share for the first few adventures, til we see if they will work out; the current party votes on that). Then we roll d20s for the magic items, highest roll goes first, second highest next, and so on down to the lowest. If there are PCs with identical die rolls, they "roll-off" between them to see which will precede the other.</p><p></p><p>If there's enough treasure for more than one run through, we re-roll the dice, giving everyone a fresh shot at the #1 spot.</p><p></p><p>Neat-o things that a PC wants for himself, like exotic artwork, scrolls of erotic poetry, mithral weapons, nifty-looking jewelry or powdered rhino horn can be "bought" from the group at about 75% of its "book price", cos that's what we usually get when we hawk it to NPC merchants.</p><p></p><p></p><p>In one group of PCs we have a Resurrection Fund, which gets a share of the money in case someone gets snuffed...though the chance that the Fund will be tapped tends to be directly related to the level of goodwill that the PC has with the rest of the party; there's one PC that everyone would practically give their left...arm to raise, and others whom we'd find ourselves thinking "Jesus; do we <em>gotta</em>?"</p><p></p><p>We <em>do</em> use Standard Adventuring Contracts, so that everyone gets relatively fair treatment on that score in the end. IIRC, you have to be a Full Member, i.e., have been voted up from noob status by a majority of the current band, which usually is pretty fast for most PCs, to be rezzed.</p><p></p><p>[Edit: Typo; stupid fingers.)</p></blockquote><p></p>
[QUOTE="Scarbonac, post: 1137966, member: 9129"] In our games, we divide the money equally (although "noob" PCs, whether run by a true newbie or a longtime group-member, usually get a half-share for the first few adventures, til we see if they will work out; the current party votes on that). Then we roll d20s for the magic items, highest roll goes first, second highest next, and so on down to the lowest. If there are PCs with identical die rolls, they "roll-off" between them to see which will precede the other. If there's enough treasure for more than one run through, we re-roll the dice, giving everyone a fresh shot at the #1 spot. Neat-o things that a PC wants for himself, like exotic artwork, scrolls of erotic poetry, mithral weapons, nifty-looking jewelry or powdered rhino horn can be "bought" from the group at about 75% of its "book price", cos that's what we usually get when we hawk it to NPC merchants. In one group of PCs we have a Resurrection Fund, which gets a share of the money in case someone gets snuffed...though the chance that the Fund will be tapped tends to be directly related to the level of goodwill that the PC has with the rest of the party; there's one PC that everyone would practically give their left...arm to raise, and others whom we'd find ourselves thinking "Jesus; do we [i]gotta[/i]?" We [i]do[/i] use Standard Adventuring Contracts, so that everyone gets relatively fair treatment on that score in the end. IIRC, you have to be a Full Member, i.e., have been voted up from noob status by a majority of the current band, which usually is pretty fast for most PCs, to be rezzed. [Edit: Typo; stupid fingers.) [/QUOTE]
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