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How do you DM a fully detailed city like Cillamar?
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<blockquote data-quote="SiderisAnon" data-source="post: 5133934" data-attributes="member: 44949"><p>Actually, you don't have to worry about the PCs gallivanting all over town and seeing what's going on unless the PCs really are spending time gallivanting all over town to see what's going on.</p><p></p><p>It sounds circular, but bear with me.</p><p></p><p>I live in a city now, modern day. The only reason I know when stuff goes on in the SE part of the city is if I read it in the newspaper or see it on the TV news. The PCs don't have papers or the internet or television. All they have is professional rumormongers and word on the street.</p><p></p><p>Now, if your players are like some of mine, they keep a pool of money to pay to the rumormongers for all the local happenings (like buying a newspaper subscription, but probably more expensive), and they spend a little time in the bars buying drinks and listening to what's going on. (At least in a home base city.) If your players are like most players, they completely ignore all of that except when they're looking for specific information and then they tunnel vision in on that.</p><p></p><p>So, would the PCs know that two warehouses burned in a fire yesterday on the docks? Yes, because everyone is talking about it and if they're leaving the house they can't avoid the gossip. (Or if they have servants who might be overheard in the kitchen.) Would the PCs know that a new thieves guild is moving in and muscling in on businesses? Would they know that Baron Soandso got a dancing girl pregnant? Would they know that dogs are disappearing from the slums and people are hearing noises in the sewers? Probably not... at least until you drop it in their lap as an adventure hook.</p><p></p><p></p><p>Face it, even with modern communications, how much do you yourself know about the events on the other side of town unless you decide to go research them in the news?</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 5133934, member: 44949"] Actually, you don't have to worry about the PCs gallivanting all over town and seeing what's going on unless the PCs really are spending time gallivanting all over town to see what's going on. It sounds circular, but bear with me. I live in a city now, modern day. The only reason I know when stuff goes on in the SE part of the city is if I read it in the newspaper or see it on the TV news. The PCs don't have papers or the internet or television. All they have is professional rumormongers and word on the street. Now, if your players are like some of mine, they keep a pool of money to pay to the rumormongers for all the local happenings (like buying a newspaper subscription, but probably more expensive), and they spend a little time in the bars buying drinks and listening to what's going on. (At least in a home base city.) If your players are like most players, they completely ignore all of that except when they're looking for specific information and then they tunnel vision in on that. So, would the PCs know that two warehouses burned in a fire yesterday on the docks? Yes, because everyone is talking about it and if they're leaving the house they can't avoid the gossip. (Or if they have servants who might be overheard in the kitchen.) Would the PCs know that a new thieves guild is moving in and muscling in on businesses? Would they know that Baron Soandso got a dancing girl pregnant? Would they know that dogs are disappearing from the slums and people are hearing noises in the sewers? Probably not... at least until you drop it in their lap as an adventure hook. Face it, even with modern communications, how much do you yourself know about the events on the other side of town unless you decide to go research them in the news? [/QUOTE]
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How do you DM a fully detailed city like Cillamar?
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