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How do you DM a fully detailed city like Cillamar?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5151645" data-attributes="member: 11760"><p>I've run a number of games in Ptolus, which may well be the biggest RPG city published ever, in terms of page count. (If not, it's in the top 3.)</p><p></p><p>Instead of having players explore it like a city -- and who does that in real life? -- I just tell them "it's a large city, very cosmopolitan. If there's something you're interested in, ask me if it's plausible or ask an NPC on the street."</p><p></p><p>After players get comfortable with the setting, they plunge in and know they can find, say, a gnomish pastry shop or a halfling musical instrument shop or whatever. And then, just like in real life, they either learn where things are located or they ask for directions. And when they ask for directions, they're interacting with NPCs, and soon, the whole place is alive.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5151645, member: 11760"] I've run a number of games in Ptolus, which may well be the biggest RPG city published ever, in terms of page count. (If not, it's in the top 3.) Instead of having players explore it like a city -- and who does that in real life? -- I just tell them "it's a large city, very cosmopolitan. If there's something you're interested in, ask me if it's plausible or ask an NPC on the street." After players get comfortable with the setting, they plunge in and know they can find, say, a gnomish pastry shop or a halfling musical instrument shop or whatever. And then, just like in real life, they either learn where things are located or they ask for directions. And when they ask for directions, they're interacting with NPCs, and soon, the whole place is alive. [/QUOTE]
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How do you DM a fully detailed city like Cillamar?
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